No problem.
I suspect your problem is connected with the numbers of limbs and vertices in your model. The fastbone shader you're using is an old one and uses a bone matrix palette with 32 entries. DBPro now supports 60 (look at the bone shaders in your Compiler/Effects folder). However, it's possible your model requires a larger palette in which case it might not be possible to display it correctly using a bone shader in DBPro.
Your program runs without crashing if you turn off the tangent calculations by using
load effect "fastbone.fx",1,0,1
However, the bone shadered version doesn't display correctly.
Tangents and binormals seem to be calculated by default in DBPro even when they're not used by the shader and their calculation can slow things up enormously at load time (but that's not your problem here). They also take up more space in your model which means that large models can exceed the limits allowed by DBPro. IanM explained these to me a while back but I forget the precise values for these.
My guess is that your model is exceeding two rather different limits so a simpler model might work fine. A text version of your X file would enable me to inspect it manually and see if there's anything else weird going on.
I'll have another look at your model and see if I can spot anything else.
Edit Just checked the vertex count in your model - it seems quite small so my guess is that the number of limbs is the problem.