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AppGameKit Classic Chat / AGK V108 Beta - Useful Info Thread

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BatVink
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Posted: 6th Oct 2012 12:43 Edited at: 6th Oct 2012 18:53
I have created this thread to share useful information about V108 Beta. This is NOT to report bugs which belong on the bugs board, after you've tried to work them out in the regular forum.. However, if you have a workaround that prevents a bug from stopping you developing, then you are welcome to post it.

I'll be deleting any bugs posted here.

BatVink
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Posted: 6th Oct 2012 12:45 Edited at: 6th Oct 2012 12:46
Sprite Depth
This has changed, and negative numbers will now render your sprite invisible.

My previous code:

setSpriteDepth(gMouseIcon,-1001)

My V108 Code

setSpriteDepth(gMouseIcon,1)

BatVink
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Posted: 6th Oct 2012 16:17
glGenerateMipmap error

This was caused by out of date Intel HD Graphics drivers.

Failing driver:

8.15.10.2202 28/8/2010

Updated to:

8.15.10.2253 28/11/2012

3d point in space
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Location: Idaho
Posted: 6th Oct 2012 17:39 Edited at: 6th Oct 2012 21:19
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Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.
bjadams
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Posted: 6th Oct 2012 18:33 Edited at: 6th Oct 2012 21:20
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bjadams
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Posted: 6th Oct 2012 18:34 Edited at: 6th Oct 2012 21:20
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Ancient Lady
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Location: Anchorage, Alaska, USA
Posted: 6th Oct 2012 18:45
I would request that people not report v108 Beta bugs on the bug board until you've tried to work them out in the regular forum. Especially since this is a Beta version and I've already run into one issue in the iOS projects (discussed in the beta v108 announcement thread).

Things posted in the bug board are investigated by the TGC AppGameKit Community Testers (of which I am one).

I haven't installed v108 Beta and I won't if I cannot keep my v1076 setup. v1076 is working fine for me and I am very close to finishing my first game (need to create the actual levels now). I don't want to give up my progress.

Cheers,
Ancient Lady
AGK Community Tester
3d point in space
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Posted: 6th Oct 2012 18:56 Edited at: 6th Oct 2012 21:20
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Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.
BatVink
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Posted: 6th Oct 2012 18:57 Edited at: 6th Oct 2012 21:21
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bjadams
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Posted: 6th Oct 2012 20:08 Edited at: 6th Oct 2012 21:21
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BatVink
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Posted: 6th Oct 2012 20:19 Edited at: 6th Oct 2012 21:21
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BatVink
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Posted: 6th Oct 2012 21:18
Physics Reset after Shape Change

This was probably a prior bug that is now corrected. If you change the shape of a physics sprite, it will lose all linear momentum that it had. Set the sprite shape early to avoid this issue.

BatVink
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Posted: 6th Oct 2012 21:33
Sync After Setting Physics Off

If you change any sprite properties between setting Physics off and Syncing, the physics will remain on. Sync immediately after!

xGEKKOx
AGK Master
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Location: Italy
Posted: 7th Oct 2012 14:24
Yes as Ancient Lady said i will not install 108 until i see there is a final version.
We have too much to loose if something goes wrong.
I wait if there are new changes for iOS.

Long life to Steve!
Alien Menace
AGK Developer
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Posted: 7th Oct 2012 19:56
Quote: "I haven't installed v108 Beta and I won't if I cannot keep my v1076 setup."


I've got all the released version of AppGameKit installed in different directories and I haven't had any issues. I use Tier-1, maybe different for Tier-2 people?

Apps published: 3
Ancient Lady
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Posted: 7th Oct 2012 20:18
For Tier 2, as long as the project uses relative directories, they should be okay.

I'll try running v1076 and v108 side by side. It will be interesting to see if I can create the Tier 2 template as described in the provided document.

Cheers,
Ancient Lady
AGK Community Tester
xGEKKOx
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Posted: 7th Oct 2012 20:23
Well i have the same thing in OSx but i will give it a try.
But i din't understand if there are new functions for iOS and MAC....
Nobody knows?

Long life to Steve!
Jammy
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Posted: 7th Oct 2012 21:48 Edited at: 7th Oct 2012 21:48
old code, this used to make temp = 3 , now it =0



new code, this works fine.



hope this is the sort of thing you are looking for.

BatVink
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Posted: 7th Oct 2012 22:06
Quote: "hope this is the sort of thing you are looking for"


perfect

xGEKKOx
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Posted: 8th Oct 2012 02:55
I use c++ on Tier 2 for Xcode.
I'm wayting only some new function:
- RGBA binary PNG read to change colors
- And some other i added in the bug noticing
- Some 3D functions to just test it

Long life to Steve!
Lucas Tiridath
AGK Developer
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Location: Kings Langley, UK
Posted: 8th Oct 2012 19:01
Quote: "It will be interesting to see if I can create the Tier 2 template as described in the provided document."

I don't think you will be able to compile until the missing headers issue is resolved. I certainly haven't been able too but I'm pretty sure that once the missing headers are made available, it will be fine.

Ancient Lady
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Posted: 8th Oct 2012 19:06
I also will have a problem with the iOS testing as well. The interpreter_ios project is missing two base SDKs (libGoogleAdMobAds.a and libOAuth.a).

Cheers,
Ancient Lady
AGK Community Tester

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