Well I have finally gotten enough progress I think to start a thread for this one.
Model Props 2013 is an enhanced updated version of mp2011 and will be jam packed with more editing features for creating models and animations.
This application is more built for low poly editing for keeping things simple and uses limb mesh based models for linking and animating. Model Prop Creates the model , animates it, and then saves it out to the direct x format animated so all you need to do is use the simplest commands in db classic or db pro to load your animated models in.
Quote: " its easy as:
load object 1,"blah.x"
loop object 1
"
no crazy coding or plugins needed to get the animations to play back. Also the exported .x will also be a smooth playback.
here is a screen shot and I will have more news to follow.
(yes they were created with mp2011) but they still load in 2013 as the format is the same.
I really like the quick parts menu for fast creation of new models.
It is fully editable and you can make parts and save them into the quick parts menu.
This would be similar to Doga CGA 2 or 3 except....usable with animations lol!
Also a new addition to mp2013 is that the quick parts menu can also contain animation data. etc... I should be able to load some legs in from it with animations already...and boom animated character.
The animation key info can be modified:
-offsets (positions)
-rotations
-scaling
with those 3 you can make any kind of animation you can think of.
What you cant do is a solid mesh limb based animation. They need to be separate mesh limbs.
As soon as more information is available for agk id also like to get the models to save to its 3d animated format. As soon as tgc has some good file spec on how the animated file is saved I will start to dig into it. (unless a .x animation converter becomes available)