Quote: "Thank you for the interest you show in our model pack, we'd love to include your work in our pack but we must first ask to LeCTODN about that."
The meshes I have are segments in different thickness, standard segments are 10 depth, I have them I think in increments of 10 units at a time, 10, 20, 30, 40, 60, 80 and 100, I may have one at 50, or segments in 25 unit jumps I cant remember exactly, but they have perfect UV map so the edges and top match up, otherwise you cant get the grid lined up, let me know if you want them as it will take me time hunting them of an old hard disk
I notice on this image
http://www.noelshack.com/2013-18-1367582949-fpsc-game-2013-05-03-14-03-53-94.jpg
they are not aligned, that will be your UV map, you must have it right at the edge so the mesh fits the full UV corner to corner, to get the grid perfect it needs perfect UV, I zoomed right in close to get mine, took a long time getting perfect segments with perfect UV map, if they are not perfect they grid doesn't align, also you will get error of different sized segments with different thickness of the grid lines, if you have faults in the segments like I see in the image then you are better using my meshes.
Your stairs also look not too good, you need the glow lines at the edges of the verts in the model, to do this, in your UV map program export the UV map and have it show the models edges in the UV map texture. That way you can see where to put the glow lines, you can do this for every mesh.
I hope you dont rush this, take your time, because its simple, and uses geometry, it has to be perfect otherwise the errors glare out and it looks bad.
Ill also note the banisters that are just plain black need a texture.