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AppGameKit Classic Chat / Shaders and Mandelbrot Fractal example

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Jammy
21
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Joined: 15th Jan 2003
Location: Scotland
Posted: 12th Jun 2015 16:14
I was playing with Shaders and Mandelbrot Fractals to reply to a question on the Steam forum. I came up with this and thought I would share it here as well.
Feel free to improve and use this any way you want and share here.

Find attached the project folder, including source and .exe.

or make a new project and copy and paste this code.



To create the shader open Note pad and copy this code, Name it Mandelbrot.ps and place it in your media folder.



That's it. I quite liked the result but know it can be improved. Give it a shot and post your program here.

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Jammy
21
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Joined: 15th Jan 2003
Location: Scotland
Posted: 12th Jun 2015 16:24 Edited at: 12th Jun 2015 16:25
Here are some screen shots.



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CJB
Valued Member
20
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Joined: 10th Feb 2004
Location: Essex, UK
Posted: 12th Jun 2015 18:08
Cool! These take me back. Can we do 256 colour palette cycling with AppGameKit? That would look sweet!

V2 T1 (Mostly)
Uzmadesign
SpecTre
Developer
21
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Joined: 24th Feb 2003
Location: UK
Posted: 12th Jun 2015 20:27
Quote: "These take me back"


wow used to see these everywhere in the early 90's!

Quote: "Can we do 256 colour palette cycling with AppGameKit? That would look sweet!"


Agree that would be soo cool

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
Jammy
21
Years of Service
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Joined: 15th Jan 2003
Location: Scotland
Posted: 13th Jun 2015 01:14 Edited at: 13th Jun 2015 01:19
Yea, I used to make these on my Amiga . I would set it up to draw then leave it overnight to get a small zoom animation.
With AGK2 and shaders it is in real time. This allows you to zoom in and explore instantly.

The program does limited colour cycling. But with AGK2 you can get much more than 256 colours. more like 16 million.

It should be said the program ran like a penguin with a wooden leg on my nexus7. so I gave up trying to make it mobile and controls are all PC based.

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