I've found the answer. It appears that the problem was due to the rather large camera distance.I had to reduce to the size of the objects and move the camera much closer.
Rem Project: Isometric
Rem Created: 11/11/2004 09:21:18
Rem ***** Main Source File *****
Randomize Timer()
FOV#=.1
Near#=1
Far#=100000
Sync Rate 0
Sync On
autocam off
`position camera -50,50,-50
position camera -20,20,-20
point camera 0,0,0
`load object "Wall_Concrete1.x",1
`scale object 1,.1,.1,.1
make object cube 1,.01
`set object smoothing 1,50
position object 1,0,0,0
obj=2
for x=-5 to 5
for z=-5 to 5
instance object obj,1
`scale object obj,.1,.1,.1
position object obj,x*.015,0,z*.015
inc obj
next z
next x
`SetIsometric(40,1,100000)
SetIsometric(.1,1,100000)
Do
Sync
Loop
Function SetIsometric(FOV#, Near#, Far#)
Set Camera FOV FOV#
Set Camera Range Near#, Far#
EndFunction
I wanted to make a game that resembled Zaxxon. It made sense to me to use 3d objects rather than sprites or images as this would hopefully be faster and give me more flexibilty (changing view angles and such).
Cheers,
Cloggy