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Code Snippets / No Media Monster Robot FPS

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Sinistar
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Joined: 23rd Jul 2004
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Posted: 18th Jan 2005 06:27 Edited at: 18th Jan 2005 06:34



I did it as a complete waste of time, but it looks pretty cool and no media! cursor key mouse fps move. mouse button shoot. No score or anything. Just a quick demo of what can be done with just code.

Hey add to it and post here! Make your own levels with the array of strings toward the bottom.

1 = wall, 2 =player start, o = light, r = robot, b= box(crate).

...should be pretty easy to add your own types.
Make the coolest level for fun and glory.
Cheers!
Gre4t
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Posted: 18th Jan 2005 10:03
It comes up with a white screen, and a bit of vision to the right hand side. Through that vision, it seems like the controls are backwards..
Baggers
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Location: Yonder over dem dere hills
Posted: 19th Jan 2005 00:22
yeahi got the white too, unless i held down shoot, then a small square opened up to see through.
The Nerd
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Location: Denmark
Posted: 19th Jan 2005 00:57
This game runs great for me!


You have done a really good job!!!
I think its impressive that you dont have any media at all!!!

GOOD JOB!



The Nerd


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
Sinistar
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Posted: 19th Jan 2005 01:33
The Nerd: Thanks Make your own level. It's easy!

to fix the white screen, turn off the blur effect (somewhere before the main loop, hide object 32).

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Turoid
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 20th Jan 2005 03:10
very nice graphics . I like the lights and the light mappings on the floor when you move towards a light. BTW this isn't only a game without media, it is a complete engine!

well done

Baggers
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Posted: 20th Jan 2005 06:45
Nice job ! very impressive for no media...though is it just me or are the contols a bit off ?
Neofish
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Posted: 20th Jan 2005 08:39
Very nice, jerks a lot though..

Lost in Thought
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Location: U.S.A. : Douglas, Georgia
Posted: 20th Jan 2005 17:19
Yeah pretty good. You can walk through alot of walls and it seems you are walking into imaginary walls sometimes.

Sinistar
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Posted: 21st Jan 2005 00:30
In the game? or in real life?
The collision is... well pretty simple and it's based on a point, not a box or sphere, so you should be able to go through the really small spaces at corners. Actually you could fix that part just by making the > < sines into <=, >=. in the levelcollide function.
TEH_CODERER
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Posted: 21st Jan 2005 01:54
Pretty nice but movement seems to mess up.

fasdfsdaf
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Posted: 22nd Jan 2005 15:39
looks like sacred found on coffebreakarcade.com

www.war3forums.net
Blue Icarian Wings
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Location: About hereish
Posted: 24th Jan 2005 06:02
I had to disable the blur effect too, and the controls are a bit off I must agree otherwise, quite cool
Sinistar
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Posted: 25th Jan 2005 01:37
I'll have to revamp the movement. Now the problem is you're running into light objects...
Paynekiller Karnage Warrior
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Location: Exploring the Internet with Tron
Posted: 3rd Feb 2005 11:47
Really nice code Sinistar, Perfect for a Doom I remake, don't ya think?

"All your code are belong to me."
Wiggett
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Location: Australia
Posted: 3rd Feb 2005 13:02
holy crap that was good! you need to add in a sound that says "fork em over FORK EM OVER!" like in futurama but otherwise cripes for no media that was one hell of an fps, shuld expand on that and mak ea whole fps game with the 8 bit graphics like that

Kohaku
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Posted: 4th Feb 2005 21:59 Edited at: 5th Feb 2005 01:51
Hehe, thats so cute. Gives me an idea actually...

Ok, I'm done.

I give you, MFPSC!

(The M is for mini btw)

Space is to change your object type while in the editor(top left of screen shows what type of object is selected), and F5 is to run the game. Erm, to quit... idk...



I got drunk near the end and forgot what I was doing, but I think it still works at least once per run.

Right, back to my guinness.

You are not alone.
Kohaku
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Posted: 5th Feb 2005 02:45 Edited at: 5th Feb 2005 02:46
Heres a picture of the editor doing its thing.



You are not alone.

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jack386
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Location: LONDON!
Posted: 16th Feb 2005 21:27
WOW a pretty impressive peice of code, but you have the white screen and the controls ... they are just wrong, so, i have edited the code, there should be no more white screen and the controls are easier to use
well done
thanx

BLAH!
ALPHA ZERO PRODUCTIONS
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Posted: 30th Mar 2005 13:12
it would easier if u made the glow a function

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Sinistar
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Posted: 7th Apr 2005 10:00 Edited at: 7th Apr 2005 10:07
Aura:

Nice! I haven't checked back here in a while! Cool I'm gonna try that editor!

1 question: to operate the editor, do you have to drink Guiness or would a lighter beer (say Corona) do the trick?


...Wow that's awesome.

Now using that no media sounds thing I think I'm gonna add sounds!
Kohaku
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Posted: 7th Apr 2005 11:39
Well, I find that the stronger the beer, the more "imaginative" the result. And I'm looking forward to the sounds!

You are not alone.
Three Score
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Location: behind you
Posted: 24th Apr 2005 04:51 Edited at: 24th Apr 2005 04:51
wow i walked out of the entire map and saw the big blue background
did u not change that

attached is pic
in tyhe bottom right corner u see the blue and where the wall ends

edit:
very nice work though especially with no media

X-Patch x-patch.exe(gui):75% make.exe:5% x-patch.dll(runtime dll):0% developed on win xp home sp2

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dj blackdragon3710
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Posted: 24th Apr 2005 07:44
Thats not the backdrop.... That would be the little ledge thats on there.

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
Three Score
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Location: behind you
Posted: 25th Apr 2005 01:35
little ledge
well all i know is i saw a big 3-d sqaure and i took it so close so u would see the texture
but anyway

X-Patch x-patch.exe(gui):75% make.exe:5% x-patch.dll(runtime dll):0% developed on win xp home sp2
aks74u
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Posted: 1st May 2005 12:57
wow really cool

Over And Out.

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