Quote: "The only reason I done this was for bullet calcs on instant bullets. Get ground height is way faster for slow moving objects."
Yeah I need to edit the example. You need this for fast bullet calcs to stop a bullet from going through the matrix. As I said get ground height is faster for slow moving collisions. I'll post an example of instant bullet collision when I get time.
[edit] Here is a quickly modified version showing get ground height for slow moving collision (player) and instant collision (lazer). You can easily modify the lazer to be a bullet. All you have to do is extract, copy your NGC dll into the folder, compile, and run.
I will be testing this a bit more and probably breaking the matrixs up as well as using sparky's dll to test as it is faster.