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3 Dimensional Chat / Pandasoft and 3DSMAX 6 , ultimate one

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Etienne
20
Years of Service
User Offline
Joined: 17th Jan 2004
Location: Paris
Posted: 25th Sep 2005 08:43
I read your guy's posts asking desperatly for help , and i was just looking at how to do it myself , when i found the proper settings after quite some times , more than i expected .

So here are the "ultimate settings" for this great free plugin for Max , that works fine here with me with a biped and also an animation .

I have to comment that the scene is actually a character with bones (biped) , he nodes , so there are keyframes (seemed to be important for certain settings afterward) , and that the x file would actually look like what you see only if you export it fully and not export a selection , you have to export your animation and it's bones alltogether with bones masked (hidden) .


1)))
3dsmaxobjects :
mesh def (X)
materials (X)
inline (0)
include animation (X)
Bones (X)
optimize mesh (none)

Object types:
Geometric (X)
Dummy (X)

Mesh Options:
Mesh normals (X)
Flip normals (0)
Mapping coordinates (X)
Vertex colors (X)

2)))
Key options:
Matrix (0)
Position Scale Rotate (X)
Timeline:
3DS max ticks (0)
Key frames (X)

3)))
Textures conversion:
Convert texture map (X)
use full pathname(0)
Scale to the nearest power of 2 (0)
format , as you like
overwrite , as you like , preferrably Donotoverwrite

.fx effect files :
can be included but seems to be shaders bound to the materials , uncertain here , didn't test this yet

4))))

Xfile settings:

BINARY (X)

SUB FRAME HIERARCHY (X)

LEFT HANDED AXIS (X)

include animation options (O)


feel free to post your comments and other declarations , i was really tired when writting this , but relieved to have found it , hoped it helped anyone or made a good reading topic

Garage Creator
Manic
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 28th Sep 2005 14:37
sorry, i beat you to this (although, mines a bit out of date)

http://homepage.ntlworld.com/ajhdal/pandaexport

i thought i'd posted it before... so sorry if you couldn't find it, and had to do the research yourself. but nice one on sorting it out.

i should also say that you need to use physique rather than the skin modifier, as the panda exporter doesn't work properly on the latter

I don't have a sig, live with it.

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