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3 Dimensional Chat / Lithunwrap tutorial

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Pincho Paxton
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Posted: 5th May 2006 15:20 Edited at: 5th May 2006 15:40
Page 1

Any model could be used, but my example uses a gun made in Anim8or found here....
http://forum.thegamecreators.com/?m=forum_view&t=78294&b=3



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Pincho Paxton
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Posted: 5th May 2006 15:20 Edited at: 5th May 2006 16:13
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This example uses Planar mapping. Box mapping will look different. It will give you a UV map of Left/Right/Front/Back/Top/Bottom.



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Pincho Paxton
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Posted: 5th May 2006 15:20 Edited at: 5th May 2006 15:26
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Pincho Paxton
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Posted: 5th May 2006 15:20 Edited at: 5th May 2006 15:26
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Pincho Paxton
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Posted: 5th May 2006 15:20 Edited at: 5th May 2006 15:27
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Pincho Paxton
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Posted: 5th May 2006 15:21 Edited at: 5th May 2006 15:44
Page 6

This example presumes that you have loaded a model with the extension .obj, but you could load a 3DS model or .X. Overwrite whatever you loaded.



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Pincho Paxton
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Posted: 5th May 2006 15:21 Edited at: 5th May 2006 15:28
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Pincho Paxton
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Posted: 5th May 2006 15:21 Edited at: 5th May 2006 15:29
Page 8

Back into Anim8or to apply your new texture...



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Pincho Paxton
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Posted: 5th May 2006 15:21 Edited at: 5th May 2006 15:30
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Pincho Paxton
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Posted: 5th May 2006 15:21 Edited at: 5th May 2006 15:31
Page 10

The finished thing. notice how the embossed texture looks like 3D Polygons.



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Chris Franklin
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Posted: 5th May 2006 20:48
ahh even tho i use c4d i now know how to use lithunwrap Thanks

Theme park simulator wip boards

K Jah
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Posted: 5th May 2006 23:45 Edited at: 5th May 2006 23:46
If you'd like I can take these screens and put them into a flash slide show, an example of which is available here:
http://files.filefront.com/screensswf/;5030906;;/fileinfo.html
It's less than a meg so no excuses.

+ If it's of any concern to you the screens are from a game i'm making in FPSC.

The ony problem is my compter's completely shagged so I'm on a flashless lap top at the moment. But once that problem is fixed I'll make the slide show.

Woops - Nice tutorial by the way (can't go arund hi-jacking people's threads!)

KW

Pincho Paxton
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Posted: 6th May 2006 01:49
You can make a slide show if you like.

K Jah
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Posted: 6th May 2006 02:27
Cool. I'll tell you when it's done.

small fish
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Posted: 24th Jul 2006 18:15
I have looked every where for a lith tut thank you so much

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Varix
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Posted: 2nd Aug 2006 20:54
where can i download lithunwrap? i can only find ultimate unwrap, which is the new version. Is there still a download for lithunwrap???
kraM
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Posted: 13th Aug 2006 03:49 Edited at: 13th Aug 2006 03:49
For all those still in search of a copy of lithunwrap, I found a working link to it here;

http://underworld.fortunecity.com/pacman/106/fs2mods/shipcreationguide/lithunwrap1-3.zip

I also have a copy on disk, so if this link goes, just give me a shout

Surfin' The Apocalypse
indi
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Posted: 13th Aug 2006 04:22
lithunwrap attached to this post

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Scraggle
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Posted: 18th Aug 2006 17:30 Edited at: 18th Aug 2006 17:37
Thanks for the tutorial ... very helpful

I could do with a little more help though, if anyone is willing to give some.
I made a flat ring model but when I imported the UV map to Lithunwrap it had become a squashed eliptical shape in the top part of the screen. The obvious answer is to scale it to fill the whole of the mapping area but the scale command doesn't seem to do anything.

Can anyone help?

Thanks

Milkshape Model:


Lithunwrap:



John H
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Posted: 18th Aug 2006 19:48
Use a planar UV map on the Y Axis, make sure you dont restrict anything or resize to the size of the window.


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Scraggle
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Posted: 18th Aug 2006 21:10
Thanks but I had already done that and the results is what I described above. However, I was able to correct by selecting Edit>Expand>Vertical


Silent Thunder
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Posted: 23rd Aug 2006 07:11 Edited at: 23rd Aug 2006 07:46
every time i try to import something, it just says "this model has no UV coordinates" what's wrong?

EDIT: Nevermind, i had version 1.3, i used version 1.2 and it worked, weird!

EDIT 2: When i tried to aply the texture in anim8or, it was all black, i tried putting random lines everywhere in the texture file and it still didn't work, what did i do wrong?

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Van B
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Posted: 23rd Aug 2006 13:37
Quote: " every time i try to import something, it just says "this model has no UV coordinates" what's wrong?"


Are you aware of why your loading the model into Lithunwrap?

Just select all, decal map from the front, and use that as a starting point.

Nice tut Pincho BTW - very clear what you have to do and how, which is a lot more than can be said for some tutorials out there.

''Stick that in your text and scroll it!.''
small fish
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Posted: 24th Aug 2006 19:00
I looked for ages for a unwraping tut and this the best I have found thank you

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Prosaic
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Posted: 6th Sep 2006 00:10
thanks man...
Whos the Who
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Posted: 24th Sep 2006 19:15
i kinda skipped through everything and didn't read it fully because i have a simple question. i make models in 3ds max 8 and i was wondering if i would just be able to map my models there? (an example of one of my unmapped models, what do u think?) Thanx

Whos the Who

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Ron Erickson
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Posted: 14th Sep 2009 05:17
Bump for Pincho


a.k.a WOLF!
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Posted: 14th Sep 2009 05:53
yes this helped me alot today. thanks Pincho!

What's done is done,,,
What's done about it is all that matters.,.

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