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DarkBASIC Professional Discussion / Correct usage of Blend Mapping

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CuCuMBeR
21
Years of Service
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Joined: 11th Jan 2003
Location: Turkey
Posted: 25th May 2006 21:23 Edited at: 25th May 2006 21:56
I think this is how blend mapping works correctly, and you can use detail mapping dot3 mapping and alpha mapping all at once on a model.
Dont forget the attached media, sorry i needed to resample the images because it was a big file, but surely you can try your own images as well. With more clear images the effect is more visible.

Above cube is ordinary textured
below cube is blend mapped
so you can see how they react to ambient light.

Detail Map, Normal Map, Color Map and Alpha Map
Unfortunately this version has to change the final diffuse color which means it wont be same as a non-blend mapped object.


Normal Map, Color Map and Alpha Map
This version has the exact same diffuse color as a non-blend mapped object. And Adds alpha mapping on the object as an extra.Just change the Function with following.


Normal Map and Color Map
This version has the exact same diffuse color as a non-blend mapped object. Just change the Function with following.


Too Sexy

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