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FPSC Classic Models and Media / [LOCKED] Creating and adding your own particles

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SpyDaniel
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Posted: 7th Jun 2006 03:50 Edited at: 7th Jun 2006 03:51
[center]Creating decals

To create your own decals you need an art program. Now I am no artist, but you need to create 16 images (128, 256 or 512). They must at least play an animation when ran. For example, you could have one red pixel, that doubled in size till you had 16 images. But make sure the back ground is true black, 0,0,0.

Once you have done that, you need to make a blank image which is 4 x (the chosen dimensions) in width and height. Now starting with the first frame of your particle add it neatly to the top left corner of your blank image, make sure it doesn’t use up more than its own size, or your particle will have graphical errors. In case you do not under stand, here is an example.



Repeat this till you fill the image. Now, I don’t know if you have alpha channel ability, but your going to need to go and make a new mask and save an alpha channel. Once you have done that, save the file in a known folder. That’s it, your done.


Adding your own decals


First of all, what we want to do is get our custom decal at hand. Place it into a known folder, keep this open as you’ll need to add to it. Next we go to this location:

The Game CreatorsFPS CreatorFilesentitybankgenericdecals

Go ahead and copy one of the FPE files and paste it into your folder. Right click the file and rename it to some thing relating to the decal you have made. Open the file up and edit the following:

;header
desc =

;ai
aiinit = Add either (repeatsound.fpi) or (appear1.fpi)
aimain = decalflat.fpi
aidestroy = disappear1.fpi

;orientation
model = particles.x
textured = particles_d.tga
defaultheight = 0.5
transparency = 0
soundset = Add the sound you want to play near the decal

;identity details
strength = 0
isimmobile = 1
ismarker = 4

;decals
decalmax = 1
decal0 = Name of particle folder under The Game CreatorsFPS CreatorFilesgamecoredecals

Now we are moving to this location:

The Game CreatorsFPS CreatorFilesgamecoredecals

Create a new folder in this directory, name it what your particle is. Now open that folder and create a text document. Rename it decalspec and add the following:

;decal spec

;DECAL
across = 4
down = 4
offsety = 8
scale = The scale you want the decal to be

Now copy your particle image from your known folder and paste it into your new gamecoredecals folder.

Open up FPSC, click entities, generic, decals and slect your new decal. Place it into your scene and test the map to view your handy work.



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Bloodeath 6 6 6
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Posted: 7th Jun 2006 04:05
thanks higgins this is helpful

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Candle_
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Posted: 7th Jun 2006 05:10 Edited at: 7th Jun 2006 05:13
Thank you, you rock..
Here is a pdf tut of this.
no image in it thou.

Enjoy today as Yesterday is gone and Tomorrow may never come!
Get your talking Head.

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KeithC
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Posted: 7th Jun 2006 07:08
I'm going to allow this to be stickied, until we can come up with an all-encompassing Tutorial Sticky thread; then this one will be put in it. Good work.

-Keith


brummel
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Posted: 7th Jun 2006 15:28
Very good job Dan! This will surely be helpful.
FredP
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Posted: 7th Jun 2006 18:45
Good tutorial!

FLA
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Posted: 7th Jun 2006 21:53
@Higgins

Nice tut!

Quote: "4 x (the chosen dimensions)"


why is it like that? shouldn't it be (the chosen x dimension) x (the chosen y dimension)

Quote: "FredP "


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SpyDaniel
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Posted: 7th Jun 2006 22:38
Well you have to have 4 rows and 4 columns, for all 16 images to fit into. It doesnt matter what size you choose to use, fpsc will know how to read the image.



code master
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Posted: 7th Jun 2006 22:50
Quote: "for all 16 images to fit into."


you can have any number of images. you just have to sepcify the number of images up, by the number of images down. FPSC can determine where the images are.

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SpyDaniel
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Posted: 7th Jun 2006 23:01
I took all my knowledge of decals from looking at files and images. I thought it was only 16 images, but if you say you can have more, then Thats quite cool. You could have a movie play, if you brake it down into images and add a sound file to it.



Bloodeath 6 6 6
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Posted: 8th Jun 2006 01:44
I gotta ask why are there so many folders whilst doing this

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uman
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Posted: 8th Jun 2006 02:44
Currently in this version of FPSC You could not really have a movie or other advanced image animation sequence over and above the default number of 16 and have it play on a decal by adding more frames or images to the decal image.

At least you would be asking for all kinds of problems. FPSC decal support is very resrtictive in the way it is set up and handled by the engine currently. Its very inflexible and all kinds of unwanted bad effects result if you try to work around the limitations.

If it can be done successfully by anyone I will change my opinion. Please tell us how you do it.

And well done Higgins a very useful and helpful addition to the forum tutorials. I take my hat off to you, not that I got one on you understand.

transient
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Posted: 11th Jun 2006 10:13
Maybe it would be possible to script a movie using multiple decals and the timer command (by sequentially destroying or hiding them).

It's a hack but it might work.
SpyDaniel
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Posted: 11th Jun 2006 14:41
I belive you could add part of a movie, as frames, to an image, but because fpac turns all images to 512, 256 or 128, the movie would be very low res.



Disturbing 13
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Posted: 11th Jun 2006 16:26
plus you cant control the speed so you would need an awful lot of decals to make even a 10 second scene.

JEEZ!You people just STFU! You waste more space complaining about people wasting space than the people your bashing! Man, I thought I had no life.
SpyDaniel
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Posted: 11th Jun 2006 16:41
You could make a slide show, that would work fine and look great in an office scene.



Disturbing 13
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Posted: 11th Jun 2006 16:45
only problem is it would move so fast you couldnt see what the pics were. Heck I even tried to make running water and it flowed too fast.

JEEZ!You people just STFU! You waste more space complaining about people wasting space than the people your bashing! Man, I thought I had no life.
transient
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Posted: 11th Jun 2006 16:50
512x512 would be fine for a tv or something like that.
I haven't tried it, so I don't know how well it would work.

Quote: "plus you can't control the speed so you would need an awful lot of decals to make even a 10 second scene."


True, but I said it was hack. Sometimes with FPSC you've just got to take a hammer to it. I guess if you really want in-game video there's no harm in trying.

With Particle Illusion you can generate amazing effects, so a more elegant decal system would be cool.
Disturbing 13
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Posted: 11th Jun 2006 16:53
currently you could make a good staticy tv screen, but if you can get the hack working I applaude you.

JEEZ!You people just STFU! You waste more space complaining about people wasting space than the people your bashing! Man, I thought I had no life.
SpyDaniel
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Posted: 11th Jun 2006 17:03
Just add the same frame 3-4 times to slow it down.



bond1
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Posted: 11th Jun 2006 20:28 Edited at: 11th Jun 2006 20:30
I think Simon mentioned in his Sprite Pack thread that currently 16 frames are the max for FPSC right now as well as a fixed playback speed.

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Butter fingers
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Posted: 20th Jun 2006 23:40
OK. If you want to add a longer animation>>>>

Divide the 1024 by 1024 into smaller squares, then in the decal spec where you specify

across 4
down 4

change it to the relevant number of squares. so if you have 36 frames, change the decal spec to

across 6
down 6

and so on. So.... I guess I'm challenging you there Uman.
Except for the fact that, the more frames you have, the lower the quality, as your overall size cannot exceed 1024x1024.

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Disturbing 13
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Posted: 21st Jun 2006 00:14
It's been discussed before that it 'should' work in theory, but unfortunately it doesn't. FPSC is currently stuck at 16 frames and can't do more.

FredP
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Posted: 12th Sep 2006 09:31
Does anybody know if there is a way to slow down the animation?
I made a fog decal but the animation goes too fast.

SpyDaniel
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Posted: 12th Sep 2006 10:01
There is only one way which I know of, which is to add more frames, but FPSC does not allow this. The other would be to have a command play the frames slower, which I dont think there is one?

FredP
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Posted: 12th Sep 2006 10:17
Oh,heck.
My fog entities are iffy and it is looking like the decal is shot too.

SpyDaniel
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Posted: 12th Sep 2006 12:17
If its just fog you want, why not create a huge plain, add the fog texture to it (pick a frame) and animate the plain or the uvmap so it looks like the fog is moving? That is how I would do it.

FredP
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Posted: 12th Sep 2006 20:57
That's a good idea.Thanks.

=ChrisB=
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Posted: 12th Sep 2006 22:02
Thanks M8! This'll come in handy!
xplosys
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Posted: 12th Sep 2006 22:47
Quote: "Sometimes with FPSC you've just got to take a hammer to it."


Ain't it the truth?

Nice tut Higgins. Thank's for the contribution.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

SpyDaniel
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Posted: 13th Sep 2006 01:56 Edited at: 13th Sep 2006 01:56
I made this tut on one of my rare "Helpful" days. There are too many noobs around for my self to help like this again.

But Iam glad you like the tut, every one.

Locrian
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Posted: 13th Sep 2006 06:13
Nice tut Higgins.
mickeyb
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Posted: 2nd Dec 2006 16:06
Hi, Higgins
i tried to follow your tut to the letter
and made a smoke decal but it does not look right, in game it
looks like cartoon smoke.
Here is a pic FPSC smoke on left my one on right,

could you give me some advice

T.I.A

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