Its a semi-WIP really, but I'll probaly only post at the WIP section with a demo.
Legend of Zelda: Dins Bow
Ronin has kinda of died in the works, but like Elvis, it really isn't dead, but is hiding somewhere underground bringing everyone to that assumption. Instead I am single handedly building a fan game to tribute to the Zelda lot, hopefully with a demo release when Twilight Princess is released.
History:
Many many years have passed since Ganon fell to the blade of the legend of time, to have been banished for eternity, or so it seemed, then came the hero of wind and he beat Ganon.
Story:
A new hero steps up from the woodwork, this time it is a she, orphaned in docks of Lani Port, doing errands for a living, but she comes across a cave fairy in great pain after being cursed by a bunch of bandits, she begs Link to go into the caves and kill whom is casting the curse, thats the first dungeon. After beating the boss at the end, Link recieves Dins Bow (With no arrows, magic or quiver, no Zelda game grants use of a bow so quickly
) Din, being one of the three goddesses in the TriForce legend. On the back wall there is a threat directed at the fairy to do with interfering with the revival of Ganon, the Fairy, explains an entire story of how this small group wishes to revive Ganondorf and be his servants in ruling the world, the fairy asks for your help in that department.
The Dins Bow, is the key to death of a certain boss and the summoning of Din and her power, but for now, it just sits in her sachet (The one that makes her look like a girl scout)
Of course, only a story plan there, none of it done.
WHAT I DO HAVE:
3D Model of female Link (She looks like a girl scout, but after realising that, I do plan to make a few changes) (Hexagon 2 and Photoshop)
Title Screen (Bit of C4D, bit of Photoshop, bit of DBP)
Loading dock screen (C4D, Photoshop)
Early Engine stage (DBP)
Current Engine Features:
Battle Engine (Will be improved once I have the animated models done)
Full working collision (Except there are a few tweaks need doing) Based on Sparkys DLL and someones code which I'll need to dig up their name
Talking to other characters
Basic enemy AI
Music
I hope to make a good demo to include with my CV when applying for uni, like
'Achievements: Fully working 3D game demo - see.....'
Although unrelated to the course, having something like that will say enough about my personality, like 'Geek who needs a life and is geeky enough to shift his weight, uni is perfect, he'll get a life and study'