Hello
Currently polishing off some 2D collision functions in DBP and I've hit a snag.
Some of the routines require variables that store a value close to infinity.
e.g. C++ : (float) CloseEnoughToInfinity = 1e+10;
Anyone know the equivalent in DBP?
I've declared infinity as a global double float and tried using
infinity = Exp(0x1e)
OR
infinity = SqRt(0.00000000000000000000000000000000000000000001)
But I don't know if any of the above are correct. The value only needs to be calculated once and then referenced throughout the program.
I've never had to calculate infinity before so I am a bit clueless on this.
Any ideas?
Thanks for looking.