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FPSC Classic Models and Media / Here is the tutorial on how to animate weapons using Milkshape.

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FredP
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Posted: 23rd Oct 2006 14:10
FredP
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Posted: 23rd Oct 2006 14:12
The pic from the tut.

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Luke314pi
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Posted: 23rd Oct 2006 16:37
Thanks Fred!!

pigs can fly
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Posted: 25th Oct 2006 23:08
Hey, cool!
Thanks!
FredP
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Posted: 26th Oct 2006 00:41
Not a problem.
I hope it helps.

Silent Thunder
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Posted: 26th Oct 2006 02:23 Edited at: 26th Oct 2006 08:47
hey fred, would you mind if i posted a modified version of your tutorial here, i just put it into word and lined the text up with the pictures, i just though that it would be easier for people to read.

well, ill just post it, i'm not claiming it as my own or anything i just re-formatted it, if for some reason you don't want it here, then just say so.

well guys, i hope that this is easier to read for ya!!!

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FredP
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Posted: 26th Oct 2006 12:52
Silent Thunder,
That is fine by me.
Thanks.

Silent Thunder
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Posted: 26th Oct 2006 23:28 Edited at: 27th Oct 2006 00:20
anytime, now it's a lot easier to read.

um, for some reason, my guns are always invisible ingame, i see the smoke and the muzzle flash but no gun.

stormboy
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Posted: 27th Oct 2006 01:05
Good tutorial, for everyone needing to learn Milkshape3D.

Hey one point though FredP, in my opinion you should tell them
to export and do UV mapping before doing the animations!
Ie, the UV mapping is done before the model is prepared
and rigged for animation.

peace
FredP
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Posted: 27th Oct 2006 01:52
Because I don't UV map a weapon or texture it until after I am done animating it and I export the model in Milkshape format and I use Ultimate Unwrap 3D to map and texture the model and export it to .x.
I have had issues with the Milkshape to .x exporter and animations.
If someone else wants to cover that with regards to Milkshape they are welcome to do so.
The reason I didn't include a model or go into exporting or UV mapping was that I had to keep the file size as low as possible.
I am on dial-up and I upload at 5k/second.
I might do something later as far as UV mapping and exporting but I figured this would get everybody going.
It is a good idea though.

stormboy
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Posted: 28th Oct 2006 04:22
I only mentioned it because if I export an ms3d project file to Lithunwrap to do UV's and then bring that project back into Milkshape3d, all the animations are gone!
Maybe just me I guess.
FredP
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Posted: 28th Oct 2006 05:35
I use Ultimate Unwrap 3D and as long as I save as a Milkshape file I haven't lost the animations in Milkshape.
But every program's import/export works differently.
If I use the Milkshape .x exporter I can't get the animations to come out right.
So I save as .x using Ultimate Unwrap 3D and they seem to work right.
I might be able to export using .obj and use UV mapper since it's free and do a tutorial that way.
But I would still have to find a converter or something.
I'll have to check it out later.

Silent Thunder
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Posted: 28th Oct 2006 07:10
uh, do any of you know why my gun is invisible?

I see the muzzleflash, it's in the right place, but the gun is invisible.

any ideas?

Errant AI
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Posted: 28th Oct 2006 07:34
Muzzle flash positioning is independent of the rest of the HUD weapon stuff. Turn off shaders first and if it's still not there increase the "foreward" setting in gunspec. It's probabily just behind the camera.
Silent Thunder
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Posted: 28th Oct 2006 09:18
ok, thanks, i will try that and tell you my results.

FredP
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Posted: 28th Oct 2006 13:33 Edited at: 28th Oct 2006 13:34
It would also help if you posted the gunspec and model (or at least the gunspec if your model is top secret).
But Errant's advice is the best.
If you get WCS (and I advise you to do it before he releases the full version...you save $2) you can use it to position and import your weapon.

creator of zombies
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Posted: 28th Oct 2006 13:59
thanks

Zombies: Dark shadows RELEASE DATE: TBC
Silent Thunder
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Posted: 28th Oct 2006 18:55
setting the forward setting up didn't help.

here is my gunspec file, any suggestions?

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Errant AI
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Posted: 29th Oct 2006 00:08
Keep moving it... like 20 or more. Until you see it. 5 isn't very far. Your model is at or near 0,0,0 in your modeler? You did try it without shaders enabled, right?
Silent Thunder
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Posted: 29th Oct 2006 00:49
i turned it up to 20, then 25, then 30, then all the way to -30 just to say that i tried everything.

it is at 0,0,0 in my modeler.

no shaders.

i would post the model here to see if someone could do it, but i was going to sell it, so that would defeat the purpose.

Walking Dead Productions was animating my guns, but suddenely stopped returning e-mails and i have yet to hear from him about my sniper rifle.

@FredP - I know that you know how to do this stuff (plus you have WCS), would you mind doing this for me? I could just e-mail you the model and texture.

FredP
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Posted: 29th Oct 2006 12:09
Silent Thunder,
If you want to e-mail the stuff to me I will see what I can do.

Silent Thunder
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Posted: 29th Oct 2006 17:24
ok, this is the last gun that i can animate though.

Well, me, being me, changed the date back on my computer.
Milkshape, being milkshape, treated the copy as expired.

Sigh, o well, at least this didn't have consequences like when i hacked and changed the password on the administrator account back in high school, hehehe.

Ok, im e-mailing it to you in a bit, thanks!

Silent Thunder
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Posted: 31st Oct 2006 05:40
wow, this is weird, i uninstalled milkshape, then re-installed it, and it read it as registered, there's no more trial, i got it for free somehow!!!

AWESOME!!!!

although just to be a good person i will probabally buy it anyhow, but thats just weird.

Conjured Entertainment
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Posted: 30th Nov 2006 05:26 Edited at: 30th Nov 2006 05:39
Quote: "I might be able to export using .obj and use UV mapper since it's free and do a tutorial that way."

PLEASE
I am to tight to fork out $30 for a UVmapper while I am still in the learning process.

I think the UVmapper suggests to do it before your animations like stormboy said.

Thanks on the heads-up about the animations Fred.
You would still need that X exporter though if Milkshape's is buggy.
So, the other mapper sounds great, except that is costs more than Milkshape itself.



Edit

Hey Fred, I went to Ultimate Unwrap's site and I noticed...

Quote: "
Updated Plugins November 28, 2006

For users who have downloaded Unwrap 3D v2.29 before 11/14/06, here is a quick link to an updated version of the U3D plugin.

The DirectX plugin has been updated to recognize multiple animations and import bone scaling. DirectX 9.0 may be required.

Get it now in the download section.
"


Are you using this update or an non-updated version.
I was just wondering, in case I don't want ot fool with that update.
I'm on dial-up too, and only connect at 12.0 to 14.4 kbs.
My trasfer rates average around 2kbs, so I feel your pain.


Don't forget to visit Conjured Entertainment
FredP
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Posted: 30th Nov 2006 05:45
There's a free UV mapper out there.
It's called UV Mapper Classic and it's by a guy named Steve Cox.
I havent tried it yet but it's under 500kb so it's worth a look.
I always encourage people to try free stuff first so if they don't like modeling or if there is some other issue they didn't blow a bunch of cash.
Most of the modeling apps you pay for have trial versions you can use.
Milkshape has a 30 day trial and I think it is fully functioning.
I also urge some of our newer forum members to try free or inexpensive programs before they go slapping down mega bucks for something like Maya or Max.
It's not the modeling program it is the skill of the modeler...or his or her ability to make it look like he or she has some skill.
I do appreciate the interest that members have shown in this tutorial and I hope it has been of some use.

Conjured Entertainment
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Posted: 30th Nov 2006 06:11
Yes, thanks Fred.

I just realized that Ultimate Unwrap 3D is up to $49.95 now.
UV Mapper Classic is what I am playing with now.


Don't forget to visit Conjured Entertainment

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