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FPSC Classic Models and Media / [LOCKED] UV Mapping Tutorial (contains images)

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Screwed Over
17
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 1st Nov 2006 22:26 Edited at: 14th Mar 2007 23:20
I found quite a few people dont know how to UV Map their objects and i got bored of typing the same stuff over and over again, so i made this tutorial. enjoy!


Plain text version:
Go to http://www.uvmapper.com/ and download UV mapper CLASSIC, then save your model as an obj file and open it in UV mapper classic. Then go to edit-> new UV map-> box, then go to edit-> tile-> by group and then resize and move parts of the map until it covers most of the area. After you've done this go to file-> save model and save the model, and then go to file-> save texture map save it as 1024 by 1024, open it in whatever graphic editor you use and get texturing, but save as a JPG, TGA or DDS (if you can) file not a BMP. You should UV map before animating you're model as UV mapper classic doesn’t export animations.

Edit:
for the texture to work in fpsc the maps dimensions have to be a division of 2, eg. 1024x1024/1024x512 etc.


^Check out my new site!^

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Kerithion
17
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Joined: 17th Jun 2006
Location: Scotland
Posted: 1st Nov 2006 22:45
Nice tutorial, Screwed Over. I've never used UVMapper Classic before - I must say, that's a relatively painless little application there. Thanks for the link and the explanation.
Luke314pi
18
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 1st Nov 2006 22:47
UVMapper Classic is the best. I use it for all my models. Thanks for making this tutorial, I'm sure alot of people here will find it useful.

iGd
18
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Joined: 5th Dec 2005
Location:
Posted: 2nd Nov 2006 01:28
Nice tut. Thank you very much

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----------------------- Coming 2008 ------------------------
Thraxas
Retired Moderator
18
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 2nd Nov 2006 01:40
Thanks

'Dawn of the Fallen Angel' coming soon(ish)...
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 2nd Nov 2006 03:39
Nice tutorial.
I feel my finger heading toward the sticky button...

Screwed Over
17
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 2nd Nov 2006 11:56
thanks for the thanks (if that makes sense) as i said loads of people kept asking how to so i made this ttut to save me typing it out over and over.

and thanks for stickying it fredp

Screwed Over
17
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 3rd Nov 2006 19:33 Edited at: 14th Dec 2006 22:08
someone e-mailed me on exporting a model as an OBJ from milkshape, dont ask who 'cos i dont know, neway the screenie should show you how to.



[b]"Its not my fault you're noob, its yours!!"[b]

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The Obliterator
17
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Joined: 18th Dec 2006
Location: I have no idea...
Posted: 1st Jan 2007 20:51
awesome tut, Screwed Over!!!

(\__/) One bunny, one shot, one kill.
(O.o )
(> < )
WuTang
17
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Joined: 26th Aug 2006
Location: England , Cheshire
Posted: 1st Jan 2007 22:38
Nice but how do you uv co-ordinate in metaseqioa so that the uv map covers the model

damage
17
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Joined: 17th Jan 2007
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Posted: 17th Jan 2007 20:52
that tut showed a lot

thank you
SCREWED OVER
Steve J
18
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Joined: 22nd Apr 2006
Location: Vancouver, Washington
Posted: 21st Jan 2007 07:38
anyone have UV Classic? The site is down.

Knife
17
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Joined: 17th Dec 2006
Location:
Posted: 21st Jan 2007 08:03
try the link again it worked for me then. http://www.uvmapper.com/

currently trying to uvmap well... anyhelp would be great!
Sevey
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Joined: 6th Apr 2007
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Posted: 29th Apr 2007 02:34
can u have ms3d files into uv mapper???

nick
Zaibatsu
18
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 29th Apr 2007 04:01
kinda a large bump, and no. mister AI friendly dude, go look at one of your threads in the 3d chat, i gave you advice there.

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

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