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FPSC Classic Models and Media / TUTORIAL - Spawning entities when you want them to spawn (image tut)

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JohannesM
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 13th Nov 2006 11:34
This is a tutorial on how to use trigger zones to spawn entities (or chars like used in the tut).















Hope you learnt something today!

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SilverMasters
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Joined: 9th Nov 2005
Location: india
Posted: 13th Nov 2006 12:00
like the guy is loaded when i go into the trigger zone?
or it becomes visible when i step in it?

HOPE has Wings
JohannesM
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Posted: 13th Nov 2006 13:55
The guy gets loaded when you go in the zone.

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Butter fingers
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Location: Mecca
Posted: 13th Nov 2006 14:12
Actually he doesn't get loaded, he's there the whole time (you can see his shadow on the floor before he spawns. If you want to make a character actually load on demand, then I advise you read the scripts forum sticky by Uman.

This is pretty helpful Supah gamer, I'm sure alot of younger users will really benefit from the help, but, um, I'm guessing you put it in the Models and media forum so it would get more hits, but frankly this post should be in scripting.

As a point,

JohannesM
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 13th Nov 2006 14:15 Edited at: 13th Nov 2006 14:16
Quote: "'m guessing you put it in the Models and media forum so it would get more hits
"

its because tut city is here. This thing is a useful tool eh? btw i never saw the shadow of the guy when he isnt there.

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Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 13th Nov 2006 14:41
thsese? nice tut


Death has no end
JohannesM
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Posted: 13th Nov 2006 14:53
thanks blooddeath666

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SpyDaniel
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 13th Nov 2006 15:14
Ive done the very same thing as you, Supah Gamer, so dont feel proud of doing it, thinking your the first, plus, it doesnt save on fps, because ive added 20 characters to a room and did this very same thing a long time ago and it lagged.

Why is this in the media forum any way?

JohannesM
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Location: Espoo, Finland
Posted: 13th Nov 2006 15:18
Quote: "thinking your the first"


Did i ever say i was the first?

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xplosys
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 13th Nov 2006 15:28 Edited at: 13th Nov 2006 15:30
I don't know the answer to this or if it makes much difference, but I will throw it out here and see if someone can hash it out.

What would be the difference in "lag time" between these two scenarios:

1. You place an enemy in your level and his AI script is looping on a "plrdistwithin" line to continue his actions, or

2. You place a zone to spawn the enemy and it's AI script is looping on a "plrwithinzone" to continue it's actions and spawn the enemy.

If it is the scripts that cause excess lag time as some say, then I can see no difference between the two as far as "lag time" is concerned. There are other uses, of course, such as an enemy appearing behind the player, etc....

Best.

BTW: It's a good tut. Nice to see it visually done. I have done this before as well and never saw the shadow either.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

JohannesM
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 13th Nov 2006 15:35
Quote: "I have done this before"


alot of people know this, but alot of people like newbies dont.

and about the lag stuff, i really dont know

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xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 13th Nov 2006 15:53
Like I said, nice tut and I have moved the question over to the scripts forum. I didn't mean to hijack your thread.

Best.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Screwed Over
17
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Location: nowhere and everywhere
Posted: 13th Nov 2006 19:12
OMG!!! you jacked my tut style!!!! lol, joke, nice tut, i never knew how to get those blasted trigger zones to work!!

JohannesM
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 13th Nov 2006 19:27
thanks guys!

NOTE TO MODERATOR: Please move this over to the scripts forum instead of locking it .

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Reality Forgotten
FPSC Reloaded TGC Backer
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Location: Wichita Falls TX
Posted: 14th Nov 2006 01:19
http://forum.thegamecreators.com/?m=forum_view&t=73014&b=23

Please see this thread. This is a good spawning tutorial by Uman.

RF

Thraxas
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Posted: 14th Nov 2006 06:36 Edited at: 14th Nov 2006 23:22


'Dawn of the Fallen Angel' coming soon(ish)...
JohannesM
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Posted: 14th Nov 2006 08:20
@ RF

Cmon man, dont spam my thread

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super spudman
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Posted: 9th Jan 2007 20:51
great guide i wonderd how to do that

super spudman

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