[Pronounced: fab el nucks]
Dream was been in production long before the compo under the title of Verse. The new version (Dream) is being made to fit the deadline of the compo, but it is the same engine, models, and textures.
What is Dream?
Dream is the prelude to Verse. Verse is an heavily story oriented 3D puzzle game. The puzzle concept comes originally from the TI calculator game Block Dude, though the gameplay and mechanics work quite differently in 3D, and more so this is far more than just a 3D version of Block Dude.
The idea is to carry blocks around and use them to build pathways to the portal and the end of each puzzle/level/Verse/Led. A simple concept, involving fiendish puzzles, as they have been described.
How Many Levels?
Think between 15 and 30 for the compo, with a good learning curve.
Expect all the gameplay modes from Block Verse, plus a number of others.
What is the Story (for Verse)?
If you've played Block Verse, you have
some idea what the first part of the story arc is. The story arc is separated into three sections, and the compo version will cover at least the 2nd section.
The main character's name is Kel, a young man who one day when he was a very small child disappeared. When he was found the next day, his dark brown hair had become stark white. Since that day, he has been gifted with inhuman strength and endurance.
The Truth:
What you have to realize about Fabel Nux: Verse, is that this is much more than just a puzzle game. Its an adventure, though multiple verses, and sets events into motion that have wide scale effects across several universes, not to be mistaken with Verses. It is not the beginning, but it is far far from the end. You are but a hero among heroes, a pawn among pawns. Your actions secure the future, but will lead to nothing. Your very existence is an oxymoron. What is so important about these doors? are they anything new? If so, how did all the 18,000 verse's of Fabel Nux come to be full of people? -And if they're not a new phenomena, why are all the doors you find recently created, and why do all these recent ones emit grids and blocks that deteriorate the stability of the Verse they're in?
[More story to be revealed]
Dream Story
Dream is a dream of Kels. He does not realize it, but it is in truth much more than a dream. It forshadows events to come in Verse, as well as games to come later. I don't believe the compo version will be the final version, but it all comes down to how fast I can code.
What Does Dream Look Like?
These are screens from the game engine running in DBC.
old 1
old 2
(NOTE) These screens are outdated. All the screens I show will be somewhat outdated, as I want to stay ahead of myself.
Unfortunately, I have no vids to show right now.
DEMO VERSION 0.19
Download
HERE, or at my site.
Controls
up........move/jump up
down......move/jump down
left......move/jump left
right.....move/jump right
space.....pick up/put down block
r.........restart level
shift.....View debug stats, ex. frame rate and position
escape....open pause menu, and hit again to return to the title screen