If not already there (I've had had a brief look at the new command list so forgive me if I've missed these), please add:
GetAngularSleepingThershold
SetAngularSleepingThreshold
GetLinearSleepingThreshold
SetLinearSleepingThreshold
These will allow us to set when a dynamic object should be considered "at rest". I think these are important to allow us to optimise performance for 3d for different scenarios.
Also, simple GL FOG has been missing forever and should only take a few minutes to implement:
Set3DFog(fog_mode, fog_density, fog_start, fog_end, fog_color) would be fantastic!
Thanks!