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AppGameKit Classic Chat / [3D]Platform code example

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Blendman
10
Years of Service
User Offline
Joined: 17th Feb 2014
Location: Arkeos
Posted: 8th Dec 2015 09:35 Edited at: 8th Dec 2015 11:40
Hi

Thanks to StabInTheDarkSoftware, I have created a little code example for a platform game.

Tell me what do you think about this code. If you want to improve this example, please modify the code, and post it .

Features ok :
- canons and bullet
- collect stars or money
- several surface with differents parameters : fire -> damage

Todolist :
- ennemies
- trap which appears
- ladder
- mecanism : door+keys



A question :
We have to use "Create3DPhysicsStaticBody(object) " to update the position of the collision shape of each static objects (if we want that this object move for example) at each frame, or is there another technic to do that ?

[EDIT ]
add :
- canon+bullet
- lava surface
- bonus to collect
http://www.dracaena-studio.com
SpecTre
Developer
21
Years of Service
User Offline
Joined: 24th Feb 2003
Location: UK
Posted: 10th Dec 2015 01:37
Hey Blendman this is a really good example, would be good to see the updates

Great work!
The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!

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