Thank you!
I could not imagine how long it would take to write all the shaders alone. Glad we have a sharing community!
Quote: "
Soon I have all shaders for an Advanced lighting library for AGK."
I see we are aiming for the same target.

If you think: Wow nice sky texture, you are wrong
It's a Dynamic Cloud System for AppGameKit, and it's actually a Sprite rendered behind the 3d. (Althogh I struggle with the idea to output the image as a sphere texture for a skydome)
I have to do some steps to improve the real-time calculations,
right now I get a maximum of about 30fps on windows, including your lighting shader.
Current features are:
- Clouds
- Wind
- Sun
I hope this will also help you soon.
PS: Check out my nice lensflare shader from the shader thread.