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AppGameKit Classic Chat / Positioning Text in 3D space

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Westa
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Posted: 11th Sep 2017 02:29
Has anyone come up with solutions to position 2D text in 3D space.

For example - attaching text labels to a 3D object - so that the text tracks with the object - updating scores or locations etc.

I guess something along the lines of - SetTextPostion3D( TextId, X , Y , Z ) ?

Westa
Mobiius
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Posted: 11th Sep 2017 09:59
Make normal text, get said text as an image, use said image to texture a plain object, position said plain object in 3d space.
Click here for VR Legend of Zelda stuff
BatVink
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Posted: 11th Sep 2017 11:31
Simple text grab here, you would need to save to image rather than sprite - https://forum.thegamecreators.com/thread/220495
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janbo
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Posted: 11th Sep 2017 17:28 Edited at: 11th Sep 2017 17:29
Here you go !

I made it for my Shader Pack

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basicFanatic
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Posted: 5th Nov 2017 13:41
janbo, that looks great! Do you think you could tell a bit more about how to use it? (I tried, but wasn't quite sure where to run which function.)
janbo
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Posted: 5th Nov 2017 14:09 Edited at: 5th Nov 2017 14:20
Sure !
You paste this part somewhere above your main loop
just creating the data type and array that holds all the data for the Title:


You call Title_Add("Test Title",ObjectID) to Add a Title to an object, so this will probably also be above your main loop.
This creates a Text and fills the TitleData item and inserts it into the global Array.
Then you call Title_Update() somewhere inside your main loop.
This function works out the 2D position of the linked object you assigned previous.
basicFanatic
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Posted: 6th Nov 2017 08:22

Thanks for the howto! Doesn't work in VR due to lack of depth, but just about perfect for monitor-based games!

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