Quote: "As I said, 'appears'. Just initially implied by 'plemsoft' back in March here with 'everything is made in AGK': https://github.com/TheGameCreators/AGK-Studio/issues/121 If it were Tier2, then not everything would have been made in AppGameKit since other/external C++ code would likely have been used. And even if it's not (the statement wasn't accurate or things have changed since), the external code must already be in place and we'd just need a way to access it with a command option from within Tier1."
Hmm. Maybe you're right. But wouldn't there be a bytecode file somewhere in the media folder of AppGameKit Studio then?
Anyway, back on topic.
I agree there should be possible to catch if the user tries to close the program.
We can already disable/enable the maximize button with SetWindowAllowResize() so they can't be that far off...