Yeah, rotate the blades through their limb ID in DBPro, like if the blades are limb 3 for example:
Rotate limb 10,3,0,timer(),0
That would set the blades rotating at... 2.7 revs per second. Personally I like to interlace the props if you know what I mean, like rotating by 45 degrees every time - but if you rotate by say, 44.5 degrees each frame, you get blades that look so fast they appear to be going backwards, a nice look IMO.
Anyhoo, one other thing to consider is rotation. If you use standard DBPro object rotation you'll send your chopper to eular hell, you won't be able to predict how it will rotate. So if you have a main limb, say limb 2 on your model, well you can rotate on that. Really you should X and Z rotate limb 2 to suit pitch and roll, then Y rotate the whole object for it's direction.
''Stick that in your text and scroll it!.''