Quote: "Good point, are there any formal documentation on how to distribute your applicaitons written in the DarkGDK.Net?"
Yes there is I believe it's one of the stickied threads...not sure if that's formal enough for you. However what I say below may or may not be helpful to you
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As for me I figured out what was wrong. It has nothing to do with the DGDK.C++
It's just that some DLLs need to be distributed with the app I made.
I discover what DLLs I needed to distribute with a tool included with VS2005 called "Depenendcy Walker" found in ../Microsoft Visual Studio 8/Common7/Tools. I can't remember if the default path but that it shouldn't be hard to find.
When I loaded the tool I told it to open my app and then I told it to profile it for dependencies. I got easier to see what DLLs I need after I turn of some of the extraneous loggin it does...and I guessed only the MSVC wasn't include with any windows installation.
Turned out to be MSVCP80.dll and the MSVCR80.dll.
After the discovery I created a new "Setup and Deployment" solution , added my exe to it, my media files, the dlls and merge modules and had it make me an installer. Remember when you try to add the DLL whatever the merge module VS tries to swap it out for you for. You need both the DLL and the merge module for the installer to be built correctly.
I also discovered that the installer wanted to use the x86_64 varieties of things instead of the x86 versions. I added both once and then just the x86 stuff. Both attempts turned out ok.
Well anyhow the installer is what I'll use from now on to distribute my games.
Take care
Hopefully you can do something similar with the .NET runtime you're supposed to need.
using GDK.C++