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Dark GDK / TGC developers: Technology framework underlying DB Pro X10, FPS Creator X10

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gameboy
20
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Joined: 13th Jul 2004
Location:
Posted: 16th Feb 2007 14:39
Lee mentioned on one of his videos that entirely new libraries are being developed for the new DirectX 10 engine that FPS Creator X10 and DB Pro X10 will use. Furthermore, he mentioned that Windows Vista would be one of the requirements for using FPS Creator X10 (and presumably DB Pro X10).

Since Windows Vista is a requirement, are these libraries being written based on technology from .NET, XNA, both, or neither?
James Bondo
18
Years of Service
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Joined: 12th Nov 2006
Location: Denmark
Posted: 16th Feb 2007 14:57
Neither. As i understand, its written useing the DirectX 10 libraries. XNA is a framework using DirectX for .NET.

Using Dark GDK.NET
gameboy
20
Years of Service
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Joined: 13th Jul 2004
Location:
Posted: 16th Feb 2007 16:39
Could one of the TGC staff chime in to verify this?
APEXnow
Retired Moderator
21
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Joined: 15th Apr 2003
Location: On a park bench
Posted: 16th Feb 2007 17:25
It will need either Lee or Mike to clarify, as I cannot.

Paul.

Mike Johnson
TGC Developer
22
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 16th Feb 2007 18:31
The code for FPS X10 is written using C++ and the DirectX 10 SDK.
gameboy
20
Years of Service
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Joined: 13th Jul 2004
Location:
Posted: 16th Feb 2007 20:24
Thanks for the responses, everyone, and to Mike for verifying what I needed to know.

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