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FPSC Classic Models and Media / how to create an normals and diffuse textures?

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raptor222
18
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Joined: 3rd Aug 2006
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Posted: 16th Feb 2007 15:41
I'm trying to make (in segment editor) an segment that uses shaders and I need to create the "_N" and "_D" textures for my "_D2" texture.
So if anybody knows how to make these texture i would appreciate any help.

Pyramid entertainment - Play the game
raptor222
18
Years of Service
User Offline
Joined: 3rd Aug 2006
Location:
Posted: 16th Feb 2007 16:18
never mind I already found it:
go here for the article

Pyramid entertainment - Play the game

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