To be honest, you're going to have to fake this effect. There is a good reason why commercial games don't have "ray tracing" in them - it's too expensive! (processor wise, not $$$).
It'll take some research, but one method would be to have 2 cameras and a plain object. The plain is your "mirror", the second camera is directly infront of it looking out into the scene (play with the FOV to get the right shape) and you grab what this camera sees and texture the plain with the resulting image. Voila - a pretty decent camera effect.
Failing that - the reflection command in DBPro will work, although it's a primitive stencil buffer effect, it'll give the result you want. Very CPU heavy though.
Cheers,
Rich
"Gentlemen, we are about to short-circuit the Universe!"