Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / FREE blinking land mine

Author
Message
TuPP3
17
Years of Service
User Offline
Joined: 26th Jan 2007
Location: [+--]FINLAND
Posted: 18th Feb 2007 20:35 Edited at: 18th Feb 2007 20:48
I made a land mine what blinks rarely and when player gets closer it starts blink faster. when player almost touch mine it blows! You can also pick mine up and throw it if you are far away from it.
If someone think what is that black stuff I tried make something difference to texture so its not just blank
here is screen shot:
I spotted 2 bugs:
1.)When you pick mine up an look it closer there is a hole in model this hasent disturbed me so I didnt waste 10 minutes to fix it.
2.)This is really obvious and need to be fixed (I cant!PLEASE TELL!): When you step mine it plays sound what doesnt sound llike explosion and mine blows everything around you but not affect to you!! and mine doesnt run explosion and smoke decal what should!
can someone help me with this and share it here?

Attachments

Login to view attachments
lozza
18
Years of Service
User Offline
Joined: 9th Mar 2006
Location: Somewhere over the rainbow
Posted: 18th Feb 2007 20:43
Wow, that is gd! Well done, not sure about the sound thing and the decal and explosion, but i'm sure someone will figure it out!?
s4real
VIP Member
18
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 18th Feb 2007 21:00
Nice idea and good work.

Im a wizz at texturing toilets
_Corpse_
17
Years of Service
User Offline
Joined: 18th Feb 2007
Location: Finland
Posted: 18th Feb 2007 22:03
Wow cool.
_Corpse_
17
Years of Service
User Offline
Joined: 18th Feb 2007
Location: Finland
Posted: 18th Feb 2007 22:05
Really cool!
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 18th Feb 2007 22:14
pretty cool, why doesn't it do damage to the player though?


Click on the picture to order your copy today!
Shim Kangrey
17
Years of Service
User Offline
Joined: 4th Feb 2007
Location: Upon Your Shadows
Posted: 18th Feb 2007 22:41
that is what he is trying to figure it out...

"The world is like a little brther, it will copy your every move"--Shim Kangrey
Commander in Chief
18
Years of Service
User Offline
Joined: 15th Apr 2006
Location: Carbondale, PA, USA
Posted: 19th Feb 2007 03:23
Try scripting it so the entity is del and a grenade explodes in its place.

---PARANOID PRODUCTIONS---
TuPP3
17
Years of Service
User Offline
Joined: 26th Jan 2007
Location: [+--]FINLAND
Posted: 19th Feb 2007 14:23 Edited at: 19th Feb 2007 14:25
Thanks for comments. I think entity cant make other entity like grenade. I tried copy that destroy folder "flamable" script and this is how it works.. I really hope someone can give answer to this. I will ask from script forum.
Slayer_2
18
Years of Service
User Offline
Joined: 18th Sep 2006
Location: Anywhere I feel like
Posted: 19th Feb 2007 17:20
couldn't you just add plraddhealt-70 or somthing like that into the script?

Elite OPS Terrorstrike a modern shooter check it out below

http://eliteops.piczo.com/?cr=6&rfm=y
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 19th Feb 2007 17:52 Edited at: 19th Feb 2007 18:00
TuPP3,

Greetings. This should get the job done. This hybrid script maintains the blinking of your mine,
and incorporates dealing damage to the player.



It's not perfect, but defaulted, it will deal out 25 points of damage, display eyehud.dds, display
an explosion
, and cause the mine to diappear.

I'm glad to see the creativity that's coming from you. Really good stuff! Please do keep up the great
works!

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka

Attachments

Login to view attachments
video gamer
17
Years of Service
User Offline
Joined: 18th Feb 2007
Location: UNDER UR BED EATIN UR COUCH
Posted: 19th Feb 2007 18:42
awsome
Father Tree
18
Years of Service
User Offline
Joined: 19th Nov 2006
Location: England - Plympton
Posted: 19th Feb 2007 19:31
i downloaded it and shot it and it hurt the player?

Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 19th Feb 2007 21:56 Edited at: 19th Feb 2007 21:57
TuPP3,

Greetings. I did a little more fiddling around with the scripts. Read the .txt file in the attached .zip. It has the property settings that I used for your mine.x.

It's not perfect, but in this configuration, the player can carefully pickup one of your blinking mines, and use it to:

1. Detonate and clear the minefield ahead of him.

2. Throw it at enemies and actually inflict damage upon them.


Player must use caution, though. The chain reaction of all those mines can be a killer!

Still needs some refinement, but download it, and have some fun with it.

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka

Attachments

Login to view attachments
Cherd
17
Years of Service
User Offline
Joined: 30th Dec 2006
Location: Where I can see you.
Posted: 20th Feb 2007 02:10
fantastic idea! looks really good also!

Trinity Pictures
18
Years of Service
User Offline
Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 20th Feb 2007 02:41
Great job! I will definatly use this in my game!

Artist/Modellor of Encrypto Studios

Logo made at http://www.grsites.com/logo
migit matt man
18
Years of Service
User Offline
Joined: 4th Oct 2006
Location: Somewhere...
Posted: 20th Feb 2007 10:20
This is sooo cool, but when I try and stick it in the old (Preview Screenshot) comes up here's where the files are

Mine_UVMAP.dds ,Mine_UVMAP_alt.dds ,mine.bmp, mine.fpe
and mine.x files: entitybank/user/Proximity Mine

mine.fpi: scriptbank

If anyone knows what to do can someone tell me because this mine looks amazing! AHHH!

Attachments

Login to view attachments
TuPP3
17
Years of Service
User Offline
Joined: 26th Jan 2007
Location: [+--]FINLAND
Posted: 20th Feb 2007 14:59
Thanks AGAIN Seth Black for absolutely amazing help!! Now the mine is 100 times better! THANK YOU! Also thanks for comments everybody!
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 20th Feb 2007 16:44 Edited at: 20th Feb 2007 16:58
migit matt man,

Greetings. Sorry to hear about the troubles you're having. These are the locations I'm using, to get this hybrid mine to work:




In my previous post, I attached a .zip file. Download that, and read the .txt file. It includes additional key information as to settings I used to reach the effect.

It's very important that the .fpe that you're using points to all of the proper locations, and that the filenames are correct.

For example, the current Flashing Land Mine.fpe still points to disappear1.fpi on the aidestroy line. This will need to be changed to user\Proximity Mine\Mine Explosion.fpi, to get recognized.

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
migit matt man
18
Years of Service
User Offline
Joined: 4th Oct 2006
Location: Somewhere...
Posted: 20th Feb 2007 16:48
Ahh! Thanks soooooo much Seth! You are the best thanks soo much!
SamHH
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 14th Mar 2007 18:30
nice but why are there to lives counters in the screenshot?
smith
17
Years of Service
User Offline
Joined: 20th Jan 2007
Location: iraq.
Posted: 15th Mar 2007 04:30
Awesome man!

big..hahaha..you said big!
TuPP3
17
Years of Service
User Offline
Joined: 26th Jan 2007
Location: [+--]FINLAND
Posted: 15th Mar 2007 16:55
Two lives counter? I just pasted image to paint and there was already screenshot of that so I pasted new over old to wrong place. Nothing wrong with only just image.

Login to post a reply

Server time is: 2024-11-25 20:50:14
Your offset time is: 2024-11-25 20:50:14