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3 Dimensional Chat / Help with Max

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Smitho
18
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 18th Feb 2007 22:05
Okay heres the deal. I have created my model and animated it etc etc. When I imported into FPSC, it was all there - animations working perfect. it was however rotated the wrong way. So i opened it all back up in max and rotated it the right way. When I imported back into FPSC, the animations were "messed up" to say thge least. The arms and clip for example (I made a rifle..) were going to different positions than before. Any pointers please? Perhaps it may be solved if I merged each mesh together? How would I do that. Hope to hear from someone soon.
Thanks to those who reply,
Dan.

Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 18th Feb 2007 22:10
You could had rotated it in the .fpe file...

-Prince Of Darkness
smoked
19
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Joined: 2nd Oct 2005
Location: USA - california
Posted: 18th Feb 2007 22:13
I assume you are using panda to export. If you are make sure left handed axis is checked.

Smitho
18
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 18th Feb 2007 22:15 Edited at: 18th Feb 2007 22:16
Yeah smoked, i used panda and left handed axis etc.

@POD, which part in the Gunspec is to rotate it, please?

Edit; thanks for the speedy replies

Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 18th Feb 2007 22:23
.fpe,First Person Entiy...

Not a Gunspec part.(Hey,what the...didnt notice you were talking about a gun before.)

Uhmi think you got to re-animate it when rotated...(As it rotates all bones/limbs or whatever you use too,but not as rotating the weapon.

-Prince Of Darkness
Smitho
18
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 18th Feb 2007 22:32
okay well... I did what youn said about the FPE, under the rotate bit. Do i just put "-90", or do i need to add the little degrees symbol, because it wont rotate..

Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 19th Feb 2007 09:43
For weapons it doesnt work with the .fpe...

-Prince Of Darkness
Locrian
19
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 19th Feb 2007 19:30 Edited at: 19th Feb 2007 19:33
@Smitho,
This may or may not help you.

Much like the house tools used by TGC and distributed freely, ala segment editor, I believe Panda has some odd little quirks. When watching the video tuts for the segment editor you'll notice whomever is talking, says to "repeatedly hit the ctrl+c, as this is a house tool, it may not copy the first time and this insures your mesh is copied".
I find this is the same thing with the Panda exporter at times. The left handed axis may be checked off during your export but when in the game it's face down and suckin dirt. I've since realized if I "tick" and "untick" the "left handed axis" radio button in rapid succession finally slowing down and landing on it being checked, that this 95% of the times insures my mesh to be orientated correctly in the FPSC environment.

Hope this was your problem as well
Best
Loc
Smitho
18
Years of Service
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 19th Feb 2007 22:04
It wasnt actually the problem of the guns positioning. Panda exports them the correct direction, but my positioning was incorrent. Normally, with an entity for example, you just reopen it in your package, and rotate it. This however could not be the case, since when I rotated the animations were messed up. For example, the retrieve animtion on the AK74 is the player Pulling out the rifle, and flipping out the folding stock. When i flipped it, the stock was not connected to the hinge anymore. I hope you understand - I will just rotate till it is in the right palce, then reanimate it. This should solve the problem

Dan

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