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FPSC Classic Product Chat / I need more than a 40x40 field to create w/

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rubixcube 6
17
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Joined: 11th Feb 2007
Location:
Posted: 18th Feb 2007 23:04
Im trying to build a Wolfenstein Online game, and the field is to small for the map. I can make teleporters to diffrent floors but It mainly needs to be on one floor level. so, how do I change the dimensions of my workspace?
Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 19th Feb 2007 01:55
You can't. The maximum level size is 100x100x100, I think. Correct me if'n I'm wrong.

GunCell: Chrome Soldier

Arriving in 2007.
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 19th Feb 2007 02:02
Actually I think it's more like 40x40x25. There is no way to increase the map size so far, so you'll just have to be creative.

Best.

I'm sorry, my answers are limited. You must ask the right question.

CLiPs
18
Years of Service
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Joined: 20th Jan 2006
Location: California
Posted: 19th Feb 2007 02:19
This is a feature that has been time and time again discussed in the FPS Feature Creep
http://forum.thegamecreators.com/?m=forum_view&t=81998&b=26
I wouldnt look for this improvement to happend anytime soon if at all. The stability of the game is extremely important to TGC and there are many many other features that are ahead of this on there list.
Sorry to be the guy with the bad news....



Have you downloaded your CLiPs today.
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 19th Feb 2007 09:28
The Actual level size is:

X = 40
Y = 20
Z = 40

You can change it,and that REALY is huge...(even 40,1,40 is huge)

-Prince Of Darkness
Candle_
18
Years of Service
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Joined: 29th May 2006
Location: kindergarten
Posted: 19th Feb 2007 09:42
Get Torque.


MY FPSC FILES
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 19th Feb 2007 09:44
Or Dark Basic Pro,no limits there.only your coding skill's!

-Prince Of Darkness
Candle_
18
Years of Service
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Joined: 29th May 2006
Location: kindergarten
Posted: 19th Feb 2007 10:03
Forgot about Dark Basic,Prince Of Darkness.


MY FPSC FILES
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 19th Feb 2007 11:46
Hehe,Dark Basic Pro is less expensive,but it isnt as good as torque.but hey.it is still there if you look at what can be created with it!

-Prince Of Darkness
rubixcube 6
17
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Joined: 11th Feb 2007
Location:
Posted: 19th Feb 2007 21:12
Ok, I have a plan. Is there a teleporter script that you can walk in and back out of. like the teleporters on halo?

If so, I can put one of those behind one door, and one behind another door on a diffrent layer. I could also give the door an unrecognized script so I can walk rihgt through it so that the teleporter would be hidden. I could hav a massive level that way.
Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 19th Feb 2007 23:38
maybe you could have a teleporter IN and teleporter OUT on the same square...?
so you could go both ways

there should be a picture here...
Mr Makealotofsmoke
17
Years of Service
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Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 20th Feb 2007 12:09
Quote: "I need more than a 40x40 field to create w/"

join the club...if ther is 1, well if there is im in


Mods Its 500x100
Uthink
18
Years of Service
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 20th Feb 2007 15:55
Over 50,000 sq ft for one level. That makes one level just slightly bigger than Bill Gates house!
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 20th Feb 2007 16:06
It now already is 40.000 coordinates in lenght and widht...how much do you guys want?try making it ONE big room,and test game.its HUGE.

-Prince Of Darkness

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