Okay I apolagise for this thread, but I did attempt to get an answer in 3D chat.
Thread copied from there;
Okay heres the deal. I have created my model and animated it etc etc. When I imported into FPSC, it was all there - animations working perfect. it was however rotated the wrong way. So i opened it all back up in max and rotated it the right way. When I imported back into FPSC, the animations were "messed up" to say thge least. The arms and clip for example (I made a rifle..) were going to different positions than before. Any pointers please? Perhaps it may be solved if I merged each mesh together? How would I do that. Hope to hear from someone soon.
Thanks to those who reply,
Dan.
And just to check for any errors, here is the FPE.
;header
desc = AK74U
;AI
aiinit = appear2.fpi
aimain = weaponglow.fpi
aidestroy = disappear2.fpi
;Spawn
spawnmax = 1
spawndelay = 1000
spawnqty = 1
;Itemproperties
defaultstatic = 0
materialindex = 2
collisionmode = 0
debrisshape = 0
explodable = 0
;Orientation
model = HUD.x
scale = 100
rotx = 0
texturepath = gamecoregunssmithosAK74U
textured = gun_D2.tga
reducetexture = -1
transparency = 1
isimmobile = 0
;Identity Details
isweapon = smithosAK74U
quantity = 1
speed = 100
;Decals
decalmax = 1
decal0 =
So I was told that I could rotate using;
When i entered a number (90 in this case) nothing rotated... any pointers please?
This will be a free model when it's fixed
Edit; Render of the AK74 in question... Normal version has hands.