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FPSC Classic Product Chat / enemies as 2d sprites

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oddish 2211
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Posted: 21st Feb 2007 17:20
is it possible to make enemies 2d sprites?
i want to use hamtaro (the picture in my atachment) in my game as a enemy but i dont know anything
about 3d modeling and about these animation files

like this game
http://home.kabelfoon.nl/~marpeet/Games/hamtaro_showdown.exe
this game uses 2d enemies that always point to yuor character

is this possible in fpsc?

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Locrian
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Posted: 21st Feb 2007 18:13
Wasn't this already asked? And Butters even had a comment?

You really expect us to download a game to see what your talking about?

Well in a few words then- No, it's not possible
fallen one
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Posted: 22nd Apr 2007 01:03
you could try just changing the character model for a image on a 2d plane, then set the characters view to 360 so it looks at you, there is a sprite pack one can buy, it has a decal script, in that will be the code that makes it viewable by the player to face them at all times, copy some of that and add it to the characters AI script.
Candle_
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Posted: 22nd Apr 2007 01:25
So they look like this . lol
http://img155.imageshack.us/img155/9650/untitledcl9.png

fallen one
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Posted: 22nd Apr 2007 01:40
Candle - its that a 2d flat payne image of the monsters, or are they 3d.

actualy you may have troble giving them 360 vision, I tried that with a couple of zombies and it was fine, they will contstantly look at you, but stick like 10 in and loads of them just stand about doing nothing.

Not sure if thats because a lot of monsters are on screen, polygon counts, or the program just doesnt like running loads of AI scripts at once. If its having a load of monsters and it a poly issue you could do lower poly monsters, but perhaps it just doesnt like running all those scripts.
bond1
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Posted: 22nd Apr 2007 01:58
Take a look at Lon's cool game, do a search for "Pencil Whipped"

----------------------------------------
"Your mom goes to college."
My FPSC stuff at http://www.hyrumark.com
Candle_
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Posted: 22nd Apr 2007 02:23
I don't know fallen one. i just found the picture from the Silent Walk FPS

tyrano man
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Posted: 22nd Apr 2007 02:32
Yeah just make them a decal; it's easily possible to make it walk towards you and deal damage through a script


1 hour Kalspher Demo soon to be released for public BETA!
fallen one
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Posted: 22nd Apr 2007 02:44
Quote: "Take a look at Lon's cool game, do a search for "Pencil Whipped""


just tried that, wow thats mad that works really well
Screwed Over
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Posted: 22nd Apr 2007 15:29 Edited at: 22nd Apr 2007 15:33
really why would you want to make a game about hamtaro? there's already about 10 official ones out and they all look rubbish, and shooting him isn't going to help. although this idea could be useful for other things.


@Candles_
do you use APMS? i saw a link to a program on your weblog on the apms forums and was just wondering.

best of the rest!
fallen one
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Posted: 22nd Apr 2007 17:55
Ive been looking over this myself.
I think what you would do is make an entity, use a 2d plane with an image on it for the model, then for the animation frames, have the plane show a different image for each frame, perhaps that will do it to make your character.
tyrano man
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Posted: 22nd Apr 2007 20:58
Using a decal is so much easier than making a plane
plus you can have 16 frames of animation.

Silvester
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Posted: 22nd Apr 2007 21:10
This actualy makes me laugh,as it has bein asked before about the same subject with the same character,"Hamtaro".No idea what it is though...

Anyway,It can be done.but not like DOOM handles the flat creatures.It will keep looking at you forever and ever and ever.

BIG computer geek
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Posted: 22nd Apr 2007 22:48
Image man, IMAGE



Did somebody say... SUGAR!!!!!
fallen one
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Posted: 22nd Apr 2007 23:06
Quote: "Anyway,It can be done.but not like DOOM handles the flat creatures.It will keep looking at you forever and ever and ever."


How then?
Candle_
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Posted: 22nd Apr 2007 23:55 Edited at: 22nd Apr 2007 23:56
Quote: "@Candles_
do you use APMS? i saw a link to a program on your weblog on the apms forums and was just wondering."

You mean autoplay studio?
Yes if thats what you mean.

fallen one
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Posted: 23rd Apr 2007 03:47
Quote: "Using a decal is so much easier than making a plane
plus you can have 16 frames of animation."


Are they not the same thing, isn't a decal just a plane with a texture on it that faces the player all the time due to its script.
Also wouldn't a plane with a texture on it have as many frames of animation because each frame of animation you just change the texture on it, so you could have as many frames as you wanted.
tyrano man
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Posted: 26th Apr 2007 21:07
nope, you can only have one alt texture; and therefor only 2 frames.

fallen one
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Posted: 26th Apr 2007 21:12
Lon's game, Pencil Whipped, that must of used decals then, I wonder how he did it, I want sprite characters in my game, Id sure like to know how one does it.
darimc
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Posted: 26th Apr 2007 21:26
Thats silent walk fps creator.
Quote: "Image man, IMAGE"


go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
fallen one
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Posted: 26th Apr 2007 21:39
Lon's game, Pencil Whipped is not GC fpsc but silent walk fps?
or are talking about those scarecrows above.
Silvester
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Posted: 26th Apr 2007 22:06
Lon's first Penil Whiped was Pie In The Sky 3D.

fallen one
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Posted: 7th May 2007 18:58
Id still like to know how to do this, I want to make my own fpsc game myself, after I finish the skin pack, it would be nice to know how to do this for when I have it finished the pack and can work on my own projects.

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