Quote: "If dynamic entities created shadows, and if that entity was destroyed/moved etc, the shadow would still remain since the light mapping is done during build time. Would you like that?
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Editing the main file would allow dynamic entities to cast real-time shadows.
Quote: "If not done during build time, it would have to be done during run-time. Your already 25 fps game would become a slideshow presentation with 1 slide a second. Would you like that?"
Actually, on a decent computer dynamic shadows work pretty, erm, decent. But they do cast over static entities.
Back to my original question, I'm talking about AI shadows.
Screenie attached.
Now, I'm trying to determine whether that shadow is actually a plain textured with a circle.
Practice makes perfect. But if nobody is perfect, why practice?