Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Segment pack, What do people want?

Author
Message
Burianu
18
Years of Service
User Offline
Joined: 27th Apr 2006
Location:
Posted: 22nd Feb 2007 10:45 Edited at: 23rd Feb 2007 04:29
Because I have done NOTHING useful for the community, I am thinking of making a segment pack, but need to know what people want.
GaMer13
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location: Into the Universe
Posted: 22nd Feb 2007 10:48
Natural segment pack would be very nice

I like playing games, and making games
Burianu
18
Years of Service
User Offline
Joined: 27th Apr 2006
Location:
Posted: 22nd Feb 2007 11:00 Edited at: 22nd Feb 2007 11:40
Alright, I have already started on gravel and leaves. The gravel looks alright but I need to find a new texture for the leaves

Here's a screeny for some bad water...

Attachments

Login to view attachments
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 22nd Feb 2007 11:23
Screenshots need to be in .jpg

BTW,i'd take photo's yourself instead of looking for textures over the web.most of them are already used or copyrighted.

Burianu
18
Years of Service
User Offline
Joined: 27th Apr 2006
Location:
Posted: 22nd Feb 2007 11:29
Thanks for the advice

That's a good Idea! I'm off! *Run's off with camera*
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 22nd Feb 2007 11:40
Make sure you make them Seemless though,there are different applications for that.

Burianu
18
Years of Service
User Offline
Joined: 27th Apr 2006
Location:
Posted: 22nd Feb 2007 11:51
Yeah that's just a test thing, I don't plan on having it part I dont like how it feels when you walk on it... . In a related story, I'm making beach sand
Burianu
18
Years of Service
User Offline
Joined: 27th Apr 2006
Location:
Posted: 22nd Feb 2007 11:55 Edited at: 22nd Feb 2007 12:07
Alright here's a little sreeny of an ivy wall, sand, and cruddy water...

Attachments

Login to view attachments
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 22nd Feb 2007 12:14
The sand actualy looks good,but a little to far zoomed in.

The wall's are pixelized and that water,well.there are free decals for water around here.

Burianu
18
Years of Service
User Offline
Joined: 27th Apr 2006
Location:
Posted: 22nd Feb 2007 12:20 Edited at: 22nd Feb 2007 12:22
Here's a look at each of the grounds I have. Which ones should I weed out?

I think the rock path and the leaf path suck...

Attachments

Login to view attachments
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 22nd Feb 2007 12:25
1=It looks blurry.

Z= isnt realy seemless,try making it more seemless.

^^Look in the attachment for the positions.

Attachments

Login to view attachments
Burianu
18
Years of Service
User Offline
Joined: 27th Apr 2006
Location:
Posted: 22nd Feb 2007 12:31 Edited at: 22nd Feb 2007 12:33
Hmm.. Yeah that's why I think it sucks, it's mostly because before I have to go take pictures MYSELF with a good camera I want to try to get the most off the internet in the least time possible. So far it's taken me about 1 hr to make everything I've made so far and post AND get screenshots so I'm not expecting much of this to make it through to final draft...

Also, heres a zoom in on another one I think sucks...

Attachments

Login to view attachments
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 22nd Feb 2007 12:38
Yeah,its also pixelized...Your best bet is to make pictures yourself i guess.

(http://mayang.com/textures/)<<<Use it sometimes.they have copyright in the images,i just rip that out and make the text 512*512.(I still credit them if i ever finish a game though)

Burianu
18
Years of Service
User Offline
Joined: 27th Apr 2006
Location:
Posted: 22nd Feb 2007 13:16
I am not going to post until I have made some REAL progress in this...
Uthink
18
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 22nd Feb 2007 14:21
A realistic sewer segment would be great.
Office building, and home segments as well.
Also, we could use a ton of carpet floor segments.

It seems like everyone goes for basement/garage/warehouse.
I want to take my games above ground!
Burianu
18
Years of Service
User Offline
Joined: 27th Apr 2006
Location:
Posted: 22nd Feb 2007 22:18
Alright Uthink, I'll start working on some of those!
Burianu
18
Years of Service
User Offline
Joined: 27th Apr 2006
Location:
Posted: 23rd Feb 2007 04:30 Edited at: 23rd Feb 2007 04:41
Ok this is a pic of some walls (and a path) under the theme "ancient architecture"

C & C?

Attachments

Login to view attachments
GIR UNIT
User Banned
Posted: 23rd Feb 2007 06:04
Platforums like better looking ones


TJR Games
18
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Open your mouth!
Posted: 23rd Feb 2007 11:25
I think some people would like bathroom, bedroom, kitchen, tv-room, carport and some warehouse segments. I myself would like some abandond underground walkway with matching stairs...
Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 23rd Feb 2007 12:42
Burianu
I like those textures but the mesh is too flat
I dont know if you have any modeling program if so
than you could make your own meshes that will fit with those textures.

But still you are doing a good job!

Sewer segments would be awesome.
And of course tomb like rooms.
What would be great is a gore type of wall that it looks like
that you are inside a huge body of a monster or such that would be great!

Therapy has taught me that nothing is my fault.

Login to post a reply

Server time is: 2024-11-25 20:42:45
Your offset time is: 2024-11-25 20:42:45