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Dark GDK / Essential tools and links for DGDK & DGDK.NET

Author
Message
APEXnow
Retired Moderator
21
Years of Service
User Offline
Joined: 15th Apr 2003
Location: On a park bench
Posted: 22nd Feb 2007 12:30 Edited at: 25th Dec 2007 14:35
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In order to prevent huge numbers of stikies and announcements from appearing, now, and in the future, I will attempt to keep all DGDK and DGDK.NET tools and links available from here.
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DGDK.NET runtime installer v1.0.9.0

Those of you who have purchased DGDK.NET, will be aware that any distribution of your applications will require an end user to install the DGDKSetup.exe runtime. This thread provides a link to this file for download so that people who wish to post their demos and such, can allow end users to download the runtime from here. I will be posting demos and such that will require these prerequisite files to be installed before any of the demos will work.

All DGDK.NET applications require the following to be installed before they can work:

Microsoft .NET framework v2.0

v2.0: http://msdn2.microsoft.com/en-us/netframework/aa731542.aspx

DirectX v9.0: http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en

DGDK.NET runtime (RAR): http://www.apexnow.co.uk/dgdksetup.rar

DGDK.NET runtime (ZIP): http://www.apexnow.co.uk/dgdksetup.zip



Before you download and install any of the components required to run DGDK.NET applications, you must ensure that you have downloaded and installed the v9.0 (August 2006) or later version of DirectX. You cannot use a previous version otherwise DGDKSetup.exe will fail to install the DGDK.NET runtime components correctly.

DGDK.NET uses an installed runtime component just like the .NET runtime framework does before any DGDK.NET developed application can work. When you download and install DGDKSetup, it will install all prerequisite files required to register the DGDK.NET COM interop component. If you have any queries or problems, please do not hesitate to post here, or email me about any issues you feel or may have.

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DarkGDK.NET - Cartography Shop map importer v1.0.1.0 (FREE)

A tool for providing direct loading of .CSM map files into DarkGDK.NET v1.0.9.0 and above. Provides lots of functions for managing your maps. Requires purchase of DarkGDK.NET if you do not already have it.

CSM Map importer for DarkGDK.NET v1.0.9.0 & above

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DarkGDK - Cartography Shop map importer v1.0

The same tool for providing direct loading of .CSM map files into DarkGDK (C++). Provides lots of functions for managing your maps. Requires purchase of DarkGDK if you do not already have it.

http://forum.thegamecreators.com/?m=forum_view&t=72931&b=13&p=0

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DarkGDK.NET - ODE Physics plugin v1.1

This is my ODE Physics plugin for DGDK.NET. It has been completely based upon the original DBP ODE Physics plugin, but is fully compatable with DGDK.NET v1.0.9.0 and above. (Important, please update your version of DGDK.NET to 1.0.9.0 and the Authenticator patch before using this plugin)

The plugin comes with a small document detailing how to setup the plugin with your DGDK.NET applications. It also comes with a sample demonstrating the plugin in action. I have not documented the actual functions since this is available from numerous sources, but I seriously suggest examining the sample to see how the plugin class is used.

Hopefully this will attract attention for both collision and physics requirements needed for your DGDK.NET applications.

Any problems, let me know.

The archive now contains both a VB.NET and CSharp.NET sample.
(Dark Inferno Studios), Many thanks for the CSharp sample.

http://www.apexnow.co.uk/ode-physics.net-v1.1.rar

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DarkGDK.NET IRC channel for holding discussions & questions etc.

theres a dgdk.net IRC channel that can be accessed via the following server and channel name. If you do not have an IRC client, you can download a popular client from http://www.mirc.com.

network: irc.devhat.net:6667
channel: #dgdk-net

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DarkGDK Sample downloads

Visit the Dark Game SDK site and you can get a stack of sample programs to run. Mostly DBPro examples converted over + Raveys Dark Dungeon FPS game he knocked up in a couple of days

http://darkgamesdk.thegamecreators.com/?f=downloads

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LUA for .NET

An interesting thread pointing to information regarding a LUA port for working under .NET

http://forum.thegamecreators.com/?m=forum_view&t=114341&b=22

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As more are added, they will go here.

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