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FPSC Classic Models and Media / Free AK74 (Not AK47) FPSC ready.

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Smitho
18
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 22nd Feb 2007 17:25
Okay then. My net has been messed yp for like a week now, so here is the AK74 finally. (I put AK47 in the title aswell, to help searchers...)

Render;


Screenshot ingame;


And the download attached. Put the AK74 folder into gamecore/guns/smithos (Or user etc.)

Please follow my license.


Dan.

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Accoun
18
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Joined: 9th Jan 2006
Location: The other end of the galaxy...
Posted: 22nd Feb 2007 17:29 Edited at: 22nd Feb 2007 17:31
I'M FIRST!!! (lol)
Ok, I like the render, but the ingame screen has awful skin texture. But i like the gun itself. GW

[edit]
BTW, you know any good hand animation tutorials ??? I make an Ingram, but it's not animated.

"Now handle your emerald sword!"
Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 22nd Feb 2007 17:34
Smitho,

Greetings. Nice contribution! Many will appreciate this to be sure.

Would you mind if I posted an improved hand & arm texture?

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
Smitho
18
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 22nd Feb 2007 17:36
Would totally appreciate the skin texture - I did my best using the burn tool, but it didnt appear up in game

Oh Accoun, check out this site.

FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 22nd Feb 2007 18:13
Cool!Thanks for the gun.You can never have too much firepower.

Roger Wilco
19
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 22nd Feb 2007 21:37
@FredP: Agreed.

Well, apart from the cartoonish arm texture, this looks really good. Nice work, Smitho.

"Or perhaps we're just one of god's little jokes?"
filya
18
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Joined: 23rd Aug 2006
Location: USA
Posted: 22nd Feb 2007 22:35
Smitho, for the skin texture I suggest you put in blemishes and noise.
For some reason, textures in FPSC appear smoother than they look in the image file.

So you need to exaggerate the noise, blemishes etc to make the texture look real (and not like plastic) in FPSC.

-- game dev is fun...but taking up too much time --
rolfy
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Posted: 22nd Feb 2007 22:45
Nice work as always smitho
Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 22nd Feb 2007 23:04 Edited at: 22nd Feb 2007 23:10
Wow, I love the animation on this weapon I wish I could animate as good as you, smitho!

edit: I cut out the black around the Hud icon.

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Strelok
18
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Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 22nd Feb 2007 23:26
Omg thank you very muth !
I was thinking of made one of my self ... Cause i love avtomat Kalasnikov !But you did it for me
Do you mind if i made my own textures ?


oLeG
Smitho
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Location: Blackpool, England
Posted: 22nd Feb 2007 23:47
Feel free to do retextures. I would appreciate it if we got to see retextures

Strelok
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Posted: 22nd Feb 2007 23:52
thank you Smitho!
I will glad to show you my work .
But can i get the UV map ?
Smitho
18
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Posted: 23rd Feb 2007 00:04
The uv map is Gun_D and Gun_d2

Strelok
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Posted: 23rd Feb 2007 01:10
I never did it before , but how can i test the weapon?
I put the AK74 folder into gamecore/guns/smithos .
smith
17
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Joined: 20th Jan 2007
Location: iraq.
Posted: 23rd Feb 2007 08:05
i love the kalishnakofl weapon family..
indeed a very nice contribution. i might edit the textures though.

down with vista and direct x 10
Smitho
18
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Location: Blackpool, England
Posted: 23rd Feb 2007 08:54
Feel free to give the texture a go, fellow Smith
To test the weapon (You put that in the right place) you must place a start marker anmd set AK74 as the start weapon

DOMRAY
20
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Location: boston
Posted: 23rd Feb 2007 11:28
nice job.ty

It's better to Burn Out than to Fade away.Highlander
smith
17
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Location: iraq.
Posted: 23rd Feb 2007 12:21
Lol, could I make a weapon pick up for you?

Now thats something I need to learn to do..."To the experiment computer!!"

down with vista and direct x 10
Smitho
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Location: Blackpool, England
Posted: 23rd Feb 2007 16:19
Of course - Theres no need to ask if you are allowed to modify it or anything, although I will release a low poly AK74 to use as pickup

Pertti
18
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Location: Finland
Posted: 23rd Feb 2007 20:00
That's cool, but the arm texture needs work, it looks a bit cartoonish
smith
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Posted: 24th Feb 2007 00:08
Duuudeee...I dunno how to make a pick up...I tried using other things as a example...but they don't seem to work. Got any ideas?

down with vista and direct x 10
Halo Storm
18
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Location: So Cal
Posted: 24th Feb 2007 05:29 Edited at: 24th Feb 2007 05:30
Awsome, im downloading it now. good job.

conmon
17
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Location: I am not really sure.
Posted: 25th Feb 2007 01:20
Smitho, I noticed that the clip is brown. I mean, your gun is totally gnarley, but are AK clips really brown? I'm not sure.

Cool Stuff Software is gnarley.
smith
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Posted: 25th Feb 2007 03:37
There a metalic colour arn't they?

Your signature has been erased by a mod because it was too big
Smitho
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Location: Blackpool, England
Posted: 25th Feb 2007 09:27
Nope - The AK74's clip can be wooden, and in this case i chose to make it a little bit different.
Here is the reference i used;

It can be a metal clip, however, and that can be changed through the texture.

JohannesM
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Location: Espoo, Finland
Posted: 25th Feb 2007 09:32
Awesome weapon! Can you remove the hands so that it would go with the other fpsc weapons?

www.freewebs.com/supahsfpscstuff THE FORUM IS UP! JOIN NOW AND GET UNREALEASED MODEL PACK! Space open for first 3 joiners.
Smitho
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Location: Blackpool, England
Posted: 25th Feb 2007 10:12
Yeah sure ill get that sorted out sometime today (If i remember )

Opposing force
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Location: England
Posted: 25th Feb 2007 10:37
To get rid of the hand just open up the image and draw over all the arm area in true black (0,0,0). FPSC will make that transparent in-game. Make a backup though.

Smitho
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Posted: 25th Feb 2007 11:22
Maybe so, but there's no point wasting the levels polys on somethings you cant see. You will want to game to run as fast as possible

smith
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Posted: 25th Feb 2007 12:56
Swcheet...I didnt know that...

Your signature has been erased by a mod because it was too big
Trinity Pictures
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Location: Leesburg, VA
Posted: 25th Feb 2007 16:14
Looks great! thanks smitho. But why does the skin tex. in the ingame screenie differ so much from the render?

Artist/Modellor of Encrypto Studios

Logo made at http://www.grsites.com/logo
Smitho
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Location: Blackpool, England
Posted: 25th Feb 2007 18:21
Since the render has bui;t in lighting (In anim8or), it adds shadows to the curvitures of the model, where as in FPSC there are no lighting effects on the weapon itself.

Butter fingers
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Joined: 20th Mar 2006
Location: Mecca
Posted: 25th Feb 2007 19:09
Smitho. Nice job. Do you mind if I rip it into maya and have a go at animating+ adding my own arms? (im going to do it anyway, I just thought I'd be polite)

Smitho
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Posted: 25th Feb 2007 20:21
haha typical butters. go for it matey, although id like to see what job you make of it (Not realease it, if you dont want )

Butter fingers
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Posted: 26th Feb 2007 00:00
Nah, it's all good man, I'll put it out for free in this post. I just wanna get some practice at processing models from Milkshape through to Maya and this is a pretty nice gun, so I thought why not! I'll be sure to get you the results!

Smitho
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Location: Blackpool, England
Posted: 26th Feb 2007 18:10
Awesome, thanks again butters Look forward to seeing it

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