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DarkBASIC Professional Discussion / DBPro Patch 4.1 Released to DBDN

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Richard Davey
Retired Moderator
24
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 9th May 2003 03:49
Hi all,

Just to let you know that Patch 4.1 was released onto DBDN today. It fixes a number of things (it's a pure service release) including the "ATI" bug. DBDN'ers get to test it out but if all goes well we'll officially release it next week.

Cheers,

Rich
"Gentlemen, we are about to short-circuit the Universe!"
haggisman
23
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 9th May 2003 11:27
woohoo!

Specs:- 1GHZ athlon, Radeon8500, 192mb ram, winxp
MrTAToad
23
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 9th May 2003 12:08
So, what was the problem with the ATI cards ?

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Vulcan Omega
23
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Joined: 17th Dec 2002
Location: United Kingdom
Posted: 9th May 2003 19:07
So what exactly does the patch fix. Please can we have the list.

Vulcan Omega is closer than you think !
http://www.vulcan-omega.co.uk/
SpecTre1
23
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Joined: 24th Feb 2003
Location: United Kingdom
Posted: 9th May 2003 19:34
Whats DBDN?

New to DBPro comin from AMOS on the Amiga!
Andy Igoe
23
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Joined: 6th Oct 2002
Location: United Kingdom
Posted: 9th May 2003 20:10
I could tell you SpecTre, but then i'd have to kill you. Sorry

Pneumatic Dryll
SpecTre1
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Location: United Kingdom
Posted: 9th May 2003 20:12
:-s LOL

New to DBPro comin from AMOS on the Amiga!
David T
Retired Moderator
23
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Joined: 27th Aug 2002
Location: England
Posted: 9th May 2003 20:33
My main problem with 4.1 was that it gave me bugs, that, well we're there before. Things such as "object does not exist" in places where there are no commands that refer to objects!

This sort of bug can't come out of nowhere!

You are the th person to view this signature.
Programmers don't die, they just Gosub without return....
SpecTre1
23
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Joined: 24th Feb 2003
Location: United Kingdom
Posted: 9th May 2003 20:35
Know what DBDN is now, it's the site we should have for free! LOL

I'm only saying that cos I don't wanna pay by the way!



New to DBPro comin from AMOS on the Amiga!
Easily Confused
23
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Joined: 22nd Oct 2002
Location: U.K. Earth. (turn right at Venus)
Posted: 9th May 2003 20:47
You, and 99 percent of all other DB users

Programming anything is an art, and you can't rush art.
Unless your name is Bob Ross, then you can do it in thirty minutes.
Shadow Robert
23
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 9th May 2003 20:51
well Rich has mentioned that if you make a useful tutorial then you can barder it for DBDN time - sounds like a good trade to me
so perhaps ya'll could think up some useful tutorials suchas creating morphing objects, or a simple paint program

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
SpecTre1
23
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Joined: 24th Feb 2003
Location: United Kingdom
Posted: 9th May 2003 20:59
A simple paint program would be good but as we all know the flood fill is a problem! LOL

Anyone want a colouring book tutorial?

New to DBPro comin from AMOS on the Amiga!
Shadow Robert
23
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 9th May 2003 22:22
well if you need general ideas then just download the help for DarkBasic 1.1x - it contains alot of examples which would be quite useful to give you ideas

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
The Darthster
23
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Joined: 25th Sep 2002
Location: United Kingdom
Posted: 9th May 2003 23:34
If you can make good enough 20 line games, then you don't have to pay . I'll check that out.

Once I was but the learner,
now, I am the Master.
Bulleyes
23
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Location: Cyberjaya, Malaysia
Posted: 10th May 2003 06:05
SpecTre, I can charged you for a small fees in doing your coloring book program, using Visual C++.

Bad Nose Entertainment - Where games are forged from the flames of talent and passion.

http://www.badnose.com/
kfoong
23
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Joined: 28th Jan 2003
Location: Australia
Posted: 10th May 2003 15:25
lol, darthster, you make amazing 20 line games. . Will patch 4.1 have 3ds and the other 3d model files too?

Quote from my brother:
Quote: " Patience is a virtue... I know that but how does that help me? "

http://www.stellarblue.vze.com/
Dazzy
23
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 10th May 2003 16:14
Quote: "Will patch 4.1 have 3ds and the other 3d model files too?
"

My hunch is no, I suspect 4.1 will open resolve whatever issues there are with gfx cards.

Dazzy
Athlon 2600, 1gb pc2700 ram, 160gb HD, 128mb GeF FX, DVD RW, Audigy 2.
Ian T
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Location: Around
Posted: 10th May 2003 19:22
That's projected for Patch 5 .

--Mouse

Famous Fighting Furball
SpecTre1
23
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Joined: 24th Feb 2003
Location: United Kingdom
Posted: 10th May 2003 20:44
What's that Bulleyes? I've done the program just need a working and fast flood fill routine or command now.

New to DBPro comin from AMOS on the Amiga!
Shadow Robert
23
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 10th May 2003 20:51 Edited at: 10th May 2003 20:53
hey Spec, what kind of flood fill do you want? - because you could setup an array which lists all of the pixels of a colour which are connected ... that way when you flood fill one pixel you can just run through the array and fill ALL of the pixels that were already found for you. just an idea and it would take up a bit more memory

[edit-] a silly question but you are using pixel locking arn't you? because thats one hell of alot faster recieving and sending pixel data.

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
SpecTre1
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Location: United Kingdom
Posted: 10th May 2003 22:38
Raven, see other posts about colour book, and writing with dll, it has been goin on for quite a while!!

New to DBPro comin from AMOS on the Amiga!
Conrad Brown
23
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Location:
Posted: 11th May 2003 13:21
Spec>>> I wrote a flood-fill routine in DB-Pro AGES ago, and it has since been well optimised (using lock pixels and things) - all code can be found on the DBDN code-base

OH NO! My DBDN account has expired and I find myself without money to renew :-( - I'm LOST!!!!

SpecTre1
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Location: United Kingdom
Posted: 11th May 2003 14:52

Oh well will just have to suffer ear ache from my kids a bit longer!


New to DBPro comin from AMOS on the Amiga!
MrTAToad
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 11th May 2003 16:05
Conrad - surely you would have another copy somewhere ??

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
IanM
Retired Moderator
23
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 11th May 2003 17:24
Here's your original code from Codebase Conrad. Unfortunately, it tends to blow the stack
SpecTre1
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Location: United Kingdom
Posted: 11th May 2003 17:56
yup tried it and it blows out on big areas!!

New to DBPro comin from AMOS on the Amiga!

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