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FPSC Classic Models and Media / [LOCKED] rolfy uneven terrain pack (free Fpsc ready download)

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rolfy
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Posted: 24th Feb 2007 03:15


Free uneven terrain pack,comes with two segments 10x10 one of which is mirrored so you can make larger terrain.
Four different textures rock,sand and two grass.
There are no collision problems with these for player or enemies.
Remember to use the page up/down keys to raise your player start and entities above the surface of the terrain.

Below is an example of how to place your terrain.



You may use these in commercial or non- commercial games.

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darimc
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Posted: 24th Feb 2007 03:18
kool

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
Locrian
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Posted: 24th Feb 2007 03:29
Nice man. Thank you very much.

Best
Loc
FredP
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Posted: 24th Feb 2007 05:35
Sweet!
Thanks for the terrain.
More uber work...keep it up.

smith
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Posted: 24th Feb 2007 08:41
I just got a D-Day idea then....swcheet! Thanks man!


Anarchy Now UK> 2007
tyrano man
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Posted: 24th Feb 2007 09:02
Looks good rolfy, thanks for the terrain, downloading now

Woot Kingdom hearts owns!
DOMRAY
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Posted: 24th Feb 2007 13:06
o cool ty vm .nice work

It's better to Burn Out than to Fade away.Highlander
Pols Voice
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Posted: 24th Feb 2007 18:18
Thanks for this!

I've been looking for something like this for quite some time.

Just what I needed!

See my deviantART... http://www.syntheticprosthetic.deviantart.com/

m man
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Posted: 24th Feb 2007 18:19
this is great work rolfy
Inspire
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Posted: 24th Feb 2007 18:19
Good job rolfy! Looking good.

xplosys
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Playing: FPSC Multiplayer Games
Posted: 24th Feb 2007 19:14
Excellent. Thank you very much.

I'm sorry, my answers are limited. You must ask the right question.

Silent Thunder
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Posted: 24th Feb 2007 19:36
sweet!

Thanks rolfy!

Your signature has been erased by a mod because it's larger than 600x120
s4real
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Posted: 24th Feb 2007 20:19
Yeah looking good rolfy will have to have a play with these.


Best s4

Im a wizz at texturing toilets
Father Tree
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Posted: 24th Feb 2007 22:15
thanks rolfy

rolfy
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Posted: 25th Feb 2007 01:34
Your all most welcome guy's and thanks for the nice comments,I hope they work as well for you as they do for me,it still gives me a little thrill when I see an enemy running over uneven terrain,I'm so used to using flat segments.
best rolfy.
Strelok
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Posted: 25th Feb 2007 01:36
Thanks for this!
Lightning Bolt Studios
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Posted: 25th Feb 2007 02:01
Nice Work rolfy !
filya
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Posted: 25th Feb 2007 03:22
Quote: "I hope they work as well for you as they do for me,it still gives me a little thrill when I see an enemy running over uneven terrain,"


thank you for these rolfy...
If you keep giving so much away, I might have to dedicate a partition on my HDD for your creations

-- game dev is fun...but taking up too much time --
JohannesM
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Posted: 25th Feb 2007 16:36
Downloading now. going to test soon!

www.freewebs.com/supahsfpscstuff THE FORUM IS UP! JOIN NOW AND GET UNREALEASED MODEL PACK! Space open for first 3 joiners.
Cyborg ART
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Posted: 26th Feb 2007 13:06
One word..... WOW!!!!!!

BIG Viking Games is going to rule the world, we just need 50% of the vote for president, 1 atomic bomb, a huge crown and some candy for the children.
Butter fingers
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Posted: 26th Feb 2007 13:54
*Hugs rolfy for like, 10 minutes.*

Nomad Soul
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Posted: 26th Feb 2007 16:14
Rolfy

This is really good news / work!

Congratulations on a genuine contribution to a problem that many people would like to have sorted out, including myself.

I think I saw a thread which talked about slicing the mesh up and dividing it up into sections and then using the FPSC segment creation tool to import into FPSC.

Therefore I take it that terrain needs to be segments and not entities in order to have correct collision for enemies / entities.

I think there was mention of being a limitation in the segment creation tool that meant it crashed once a certain size had been reached, limiting the size of the terrain sections that could be made.

Any thoughts on this or any alternative ways to make a segment rather than using the FPSC segment editor e.g. entities can be made by writing a .fpe and pointing to all the necessary files within the same folder.

Segments require a .fps which needs to point to the relevant texturebank and meshbank folders but I tried turning my valley model into a segment making the .fps file myself and it just didn't work the same as it did for an entity.

Don't really understand why segments would be limited in this way when entities are not but there we go.

Theoretically could my full scale valley model be split up using your technique in order to work properly with enemy entities do you think ?

http://forum.thegamecreators.com/?m=forum_view&t=100284&b=24

Thanks

P.S Glad to see that you are also helping out with this topic butters. The more the merrier!
rolfy
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Posted: 26th Feb 2007 19:58 Edited at: 26th Feb 2007 20:27
@Nomad Soul,I will post a detailed tutorial on how to create these terrains soon.I dont know that they have to be segments,but aligning the slices of your terrain by eye in the editor would be a nightmare,I found that all the parts of the mesh aligned perfectly when imported into segment maker,due to them all sharing the same pivot point.I could then just export them all as one single segment.

The .fps contains info for around 30 (you can place up to 55 of them)segment slices which would be a little difficult to write by hand,but once you have created one you could change the mesh references to suit.

Theoretically you should be able to slice up your valley model using this method.I'm not sure about the height of the terrain though,you could maybe use segments for lower terrain and entities for your mountains.

@Butter fingers,thanks for the hug man,I needed that!
I believe you have said that Maya exports as one single mesh without collision problems,would it be possible to send me one of your terrains to test?
best rolfy.
RedneckRambo
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Posted: 26th Feb 2007 21:59
Here is a simple screeny of some of the terrains at work.

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Seth Black
FPSC Reloaded TGC Backer
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Posted: 27th Feb 2007 02:58
rolfy,

Greetings. Outstanding work! This is a huge contribution...and it works like a dream!

Once again, you're raising the bar. Please do keep up the great works, rolfy.

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
Nickydude
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Posted: 27th Feb 2007 12:55
Thanks for the contribution, it's people like you who help the FPSC community, well done

1


fallen one
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Posted: 15th Apr 2007 15:53
I tried this running 1.04, it gave me an error, I clicked segments, clicked on a terrain segment, then the map screen hung and it froze the program, gave some error, 703 or something, so this was a no go for me.
rolfy
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Posted: 15th Apr 2007 17:23
Fallen one,this kind of error message usually means something cant be found.
Try reinstalling the pack and check that the meshes are in the meshbank/terrain folder.
I created and tested these with v1.4 installed.
best rolfy.
Cherd
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Posted: 15th Apr 2007 21:58
rolfy i will have your babies

G Myton
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Posted: 15th Apr 2007 22:21
Nice terrains thanks rolfy
Cherd
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Posted: 16th Apr 2007 01:23
why are they so high above ground level? its just when i tried to use a flat segment next to it, it was either too high or too low

Clone Gaming Prouductions
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Posted: 18th Apr 2007 02:31
Hey Rolfy, Good job, I downloaded and every time I click on the enity in the enitybank in FPS creator a box pops up saying: Mesh number illegal at line 347 or something like that.

www.freewebs.com/jfresh5

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fallen one
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Posted: 18th Apr 2007 03:04
yep I put it in again and it worked, is this made from lots of segments all put together as one overall segment, or is each segment one big mesh?
rolfy
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Posted: 18th Apr 2007 06:28 Edited at: 18th Apr 2007 06:45
Clone gaming productions,I think you will find them in the segments folder,sounds like you have a mesh missing try reinstalling.
In fact it sounds like you may have put the folders in the wrong place,check the folders in the zip.

Fallen one,they are mesh slices,I did a turorial how these were made,its around somewhere in models and media.
Grunge
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Posted: 30th May 2007 15:53
I might retexture it. Do you mind?

(\__/)
(^.^ ) Grunge Studio! Go Now!
(> < ) http://www.freewebs.com/grungestudio
bkinsman
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Posted: 24th Jun 2007 23:38
Hey can i ask, i know this is kinda noobish but, what program do you need to make these files listed below?
.x
.BIN
.tga
.dds
.fpe

Your time will be much appreciated.

BJKDAW
Opposing force
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Posted: 24th Jun 2007 23:52
-.X is made using most 3D modelling packages.
-.BIN is what FPSC produces, so you don't need to worry about that.
-.TGA can be created in most image programs such as photoshop and the gimp.
-.dds can be created once a plugin is downloaded.
-.fpe can be made in notepad.

bkinsman
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Posted: 25th Jun 2007 00:15
thank you very much i will keep this as a record. thanx again.

BJKDAW
rolfy
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Posted: 25th Jun 2007 00:28
What I dont get is why you chose this particular thread to ask these questions in.
Probably best to lock this one now.

Nickydude
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Posted: 25th Jun 2007 00:34
Quote: "...I did a turorial how these were made,its around somewhere in models and media."


As well as in the upcoming revision of my guide.


Search for "HellHouse" in Showcase.
bkinsman
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Posted: 25th Jun 2007 00:43
rolfy the reason i posted here is because i see all the wonderful work you do and haven't got a clue on some of the file types and how they are made, through asking the question i am on my way to learning how to make flooring which will be very handy i might add

thanx for the great download by the way, it will come in exceptionally handy.

BJKDAW

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