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FPSC Classic Product Chat / Does No Dynamic Objects in MP Mean NO FPI's?

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XVR
17
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Joined: 22nd Feb 2007
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Posted: 25th Feb 2007 02:07
The tutorial says that all dynamic objects are set to static in multiplayer games- does this mean that you can't create a script for say flickering lights, or to play a sound when you enter a zone, etc..??

Also- in multiplayer can you at least have animated objects like a rotating fan or glowing orb or something - or is EVERYTHING just sitting there with no scripts/animations etc..?
tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 25th Feb 2007 13:41 Edited at: 25th Feb 2007 13:42
Everything is static in MP, and you can't have flak objects.

MP was just a gimic thrown in at the end to make it sell better.

Woot Kingdom hearts owns!
XVR
17
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Joined: 22nd Feb 2007
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Posted: 25th Feb 2007 23:35
But can you have scripts such as making water have a ripple effect by changing the texture image every second etc.?

What is this form's definition of flak?
XVR
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Posted: 26th Feb 2007 01:18
But can you have scripts such as making water have a ripple effect by changing the texture image every second etc.?
Slayer Simon
18
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Joined: 11th Oct 2006
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Posted: 28th Feb 2007 06:22
No you can't.

I have heard something about putting all the dynamic things in while the map is set to single player and then switching it to multiplayer before building the game. I have never tried this so I can't tell you if it's true or not.

A flak weapon is any grenade or rocket weapon.
MP doesn't support this because it is on welfare and isn't really designed that well.

I'm hoping this will change though, there is no reason why two people would want to have a deathmatch with ordinary bullet weapons and a static level when they could just hop on unreal tournament 2004 and play with hundreds of features FPSC doesn't support as well as AI bots.

I think multiplayer would be much more successful if people used it to build cooperative mission style games.

Just my opinion...
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 28th Feb 2007 07:14
Quote: "A flak weapon is any grenade or rocket weapon.
MP doesn't support this because it is on welfare and isn't really designed that well."

rotflmao.....................


MY FPSC FILES
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 28th Feb 2007 08:05
Quote: "But can you have scripts such as making water have a ripple effect by changing the texture image every second etc.? "


This is the second time you have posted this and it's wrong.
If you want moving water you have to make it a decal.
FPSC does not support animated textures.
FPSC checks for textures while it building the game/test level and then that is it.

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