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FPSC Classic Product Chat / Probably a very simple answer

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jermaine
18
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Joined: 3rd May 2006
Location: Baltimore, Maryland
Posted: 25th Feb 2007 04:42
ok i know this is a very simple answer to this question.
I just want to make sure.

The More Dynamic entities you have on a level will slow it up right?
But what if I set the dynamic enitities to static ones. Would that make the level run faster (better)?

HI
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 25th Feb 2007 04:48
Then there not Dynamic entities anymore.


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jermaine
18
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Joined: 3rd May 2006
Location: Baltimore, Maryland
Posted: 25th Feb 2007 04:56
i asking would that speed the game up?

HI
filya
18
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Joined: 23rd Aug 2006
Location: USA
Posted: 25th Feb 2007 06:02
yup. very much.

Just to help explain :

Dynamic entities :
The PC has to continuously check the entit's physical properties (it's remaining strenght, it's position, the effect of other things to it) so obviously these use up resources during run time.

Static entities :
Basically these are only used during build time. The build process uses its shape and properties to establish lighting, shadows etc. During run time, these act just like segments. So other than visual calculations, it does not use up any resources.


Try to make as many entities static as possible. Only those entities which shall be broken, used, moved by a player action should be kept dynamic.

-- game dev is fun...but taking up too much time --
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 25th Feb 2007 06:03
What do you think it would do?


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Burianu
18
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Joined: 27th Apr 2006
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Posted: 25th Feb 2007 06:30
I read somewhere that having a whole bunch of static entities would have the same effect as having a whole bunch of dynamic, so you should mix it up... Not sure if it's true though...

What did the blind, deaf, mute kid with one arm get for christmas?

Cancer...
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 25th Feb 2007 06:41 Edited at: 25th Feb 2007 06:42
static entities are a part of the level geomitry, they are calulated once, dynamic are nto and their position has to be constently re-calced, so it only makes sense to believe that static entities when ever possible will help you fram rate out...

read this ---> http://forum.thegamecreators.com/?m=forum_view&t=72892&b=21


jermaine
18
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Joined: 3rd May 2006
Location: Baltimore, Maryland
Posted: 26th Feb 2007 19:18
thanks I was just curious. I have a pretty big level and wanted to check how i can have it run smoother.

HI

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