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FPSC Classic Models and Media / Reality Forgotten community contribution thread (free model(s))

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Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 25th Feb 2007 15:09 Edited at: 25th Feb 2007 15:10
What's up guys, it's not very often when i actualy contribute something inthe model area, I mostly off brand comments and tutorials. I have decided that I have not given enough to you guys, so here is my latest contribution. It's a barrel..WOOHOO! I know it's a simple model but I spent hella time making the texture, I hand painted eery aspect of it. There is a bit of a problem though, for some reason the seam is a little blurred, it wasn't like thie last night but decided to go crazy on me this morning....

Here is the obligatory screenshot...



I have included the .x file, the blank uvmap and the texture map. Have fun with it. I'd be glad to see some of your guys retextures...

Cheers!
RF


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jordmans
19
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Joined: 30th Sep 2005
Location: netherlands
Posted: 25th Feb 2007 15:40
thats a pretty good texture u made there mate....really like it...

thank you

greetz jordmans

Visit my site for free fpsc stuff!! http://jordmans.blogspot.com/
KeithC
Senior Moderator
19
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Location: Michigan
Posted: 25th Feb 2007 16:02
Nice work Dave; we could always use more barrels (especially something other than a metal one).

-Keith

Locrian
19
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 25th Feb 2007 17:15
Nice work on the texture. Looks good. I like the wood grain a lot. You may want to make people aware that it's a 1024x1024 texture though. I know you did that wile painting and such, but something of this size could be 512 or even 256 to save on load time.

One comment: I'd watch the use of the dodge and burn tool. It looks excellent in this situation, but it's a very bad habit to get into using it. The use of those 2 tools essentially "deadens" the pixels you see the effect on. Your going to be much better off using a separate layer with black painted on it and the layer property changed for the burn tool, and white on a separate layer in various blending modes in place of the dodge. Though it looked great for this barrel, it's a really nasty habit to get into using those tools regardless of what some online tutorials tell you.
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 25th Feb 2007 17:48
Thanks Loc, Yeah it's all really just a huge learning curve.. thatnks for the advice!

Cheers,
RF


tyrano man
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 25th Feb 2007 18:59
nice work RF, looks like a keg of beer. Umm...beer...

Nice model
Tyrano

Woot Kingdom hearts owns!
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 25th Feb 2007 20:41
Thanks man, mmm...Beer! So how many people have downloaded this?

RF


DOMRAY
20
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Joined: 5th Aug 2004
Location: boston
Posted: 25th Feb 2007 22:01
nice job and texture work .

It's better to Burn Out than to Fade away.Highlander
Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 25th Feb 2007 22:52
nice, I love the texture, thanks!

Your signature has been erased by a mod because it's larger than 600x120
FredP
Retired Moderator
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Location: Indiana
Posted: 26th Feb 2007 02:49
Downloading it now.Thanks for the cool barrel.

Reality Forgotten
FPSC Reloaded TGC Backer
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Location: Wichita Falls TX
Posted: 26th Feb 2007 21:01
Just in case anyone has not had a chance to grab this yet....


Thanks for the coments guys!

Cheers,
RF


rolfy
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Posted: 26th Feb 2007 21:53
Like the barrel RF,will probably have a use for this,thanks.
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 26th Feb 2007 22:05
Nice texture, man.

Quote: "I hand painted eery aspect of it. "


You hand painted the wood? Wood is so hard to texture (without pictures)! Jeez! Good job.

Reality Forgotten
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Location: Wichita Falls TX
Posted: 26th Feb 2007 22:36
Thnka guys! I am trying to get alot better, and seems that I may be doing things correctly at the moment.

Here is the barrel texture reduced to a 512x512 texture instead of the goliath 1024z1024 size previously posted..


Cheers!
RF


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Reality Forgotten
FPSC Reloaded TGC Backer
18
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Location: Wichita Falls TX
Posted: 1st Mar 2007 22:01 Edited at: 1st Mar 2007 22:03
ok last chance to get this bad boy! I know it's only one model but I am working on two more at the moment. I'll post screens when I get them in the editor....

I also realize why the texture stretched..I adjust the geomitry after I mapped it...oops my bad. If you all want I will post the fixed version. or if you like this I can leave it alone/

Cheeers!
RF


kloen
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Posted: 10th Mar 2007 21:48
good job man!

devil
Reality Forgotten
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Location: Wichita Falls TX
Posted: 10th Mar 2007 22:13
thank you, i am working on a cart right now, i am having some issus withthe uvmap but nothing i can not fix....should be posted soon..maybe tonight possibly tomorrow morning...

Regards,
RF


Flatlander
FPSC Tool Maker
17
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 11th Mar 2007 07:40
RF, thanks for the barrel. Since I'm not an artist and am totally at a loss with programs to help one make entities, I really appreciate getting anything. That cart sounds interesting, too.

As opposed to Highlander.
jquindlen
17
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Joined: 11th Mar 2007
Location: RPG Master
Posted: 11th Mar 2007 23:01
Thanks for the model. Any word on licensing? Can we throw this in a commercial/freeware game and use it without royalties? Just wondering, and keep up the great work.

http://www.jquindlen.com
Reality Forgotten
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Location: Wichita Falls TX
Posted: 10th Apr 2007 10:16
Here is another model that I created last night. I call it a water tower..



Cheers,
Dave

I may add the download a bit later.


Reality Forgotten
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Posted: 10th Apr 2007 15:06
I am re doing the texture because I got alot of stretch marks..blasted symetry <sp?>
As soon as I get it re-mapped and textured I will post the model for download.

Cheers!
Dave


JohannesM
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Location: Espoo, Finland
Posted: 10th Apr 2007 19:15
Nice, nice work. I hope the thread gets a big list in the end . Best luck to you, my friend!

www.freewebs.com/supahsfpscstuff THE FORUM IS UP! JOIN NOW AND GET UNREALEASED MODEL PACK! Space open for first 3 joiners.
Inspire
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Location: Rochester, NY
Posted: 10th Apr 2007 19:18
Nice job.

Reality Forgotten
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Posted: 10th Apr 2007 20:08
Here is the re-texture of it.



Cheers,
Dave


KeithC
Senior Moderator
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Posted: 10th Apr 2007 20:13
Very nice, Dave.

Reality Forgotten
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Posted: 10th Apr 2007 20:31
And the required screenshot(s)...






I hope you all like them!

I have included the .rar file for you all to download.

Cheers,
Dave


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Leaning Objects To The Side
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Posted: 10th Apr 2007 21:36
AWESOME JOB!! Reality Forgotten, You are one of the Best.....Thanks.
Cherd
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Location: Where I can see you.
Posted: 10th Apr 2007 21:53
nice! your texturing is superb

Reality Forgotten
FPSC Reloaded TGC Backer
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Location: Wichita Falls TX
Posted: 10th Apr 2007 22:53
Thank you, I followed Loc;s advice and only used thebirn tool once, i add a seperate layer to deal with my dark accent colors.

Cheers,
Dave


mastercheif 193
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Location: Outer Heaven
Posted: 11th Apr 2007 04:13
That's looking very nice Reality Forgotten, looks awsome in FPSC
AaronG
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Location: Millstone, NJ
Posted: 11th Apr 2007 05:30
I will definetly use this in one of my games. Those are so creepy. Like S.T.A.L.K.E.R. Shadow of Chernobyl.

-AaronG

RedneckRambo
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Location: Worst state in USA... California
Posted: 11th Apr 2007 05:49 Edited at: 13th Apr 2007 04:31
Wow! Looking good RF! Great job on this and good contribution.

Reality Forgotten
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Posted: 11th Apr 2007 13:46 Edited at: 11th Apr 2007 13:49
All,

Thanks for looking. I hope you all find a good use for this model. I forgot to mention that the texture is 1024x1024. That's the size that I paint in and I forgot to resize it.

If anyone wants the blank UVmap let me know. I think I am going to unwrap this one more time. I found some problem areas in the texture that are spawned from the way I unwrapped it.

[edit]
Appears that I was unwrapping most of the models wrong! there are about 5 different ways to unwrap things in Blender and then there is my way..Uhm..think I'll stick to the Blender way from now on.
[/edit]

Cheers,
Dave


Reality Forgotten
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Posted: 12th Apr 2007 15:42
*Bump*

Just in case anyone wants the down load.

Cheers,
Dave


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