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Code Snippets / Texture mapping routine, DBPro and DBC probably

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netmon
18
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Joined: 14th Aug 2006
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Posted: 25th Feb 2007 19:48
First off, this is very slow, but pretty easy to understand. I wouldn't use this in any games. Just make a 256x256 bitmap called texture.bmp. Use a tscale of about .50 to speed things up.

netmon
18
Years of Service
User Offline
Joined: 14th Aug 2006
Location:
Posted: 25th Feb 2007 20:37
So there is something to play with, add this for a simple space movment thing. Change your sync rate or limit the speed so you don't go flying off.

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