Okay - first off thanks for everyone responding so quickly. I have made some screenies to hopefully show better what I mean. To explain where I am coming from regarding Deadend corridors - this is a quote from page 78 of the manual:
Quote: "Make use of corridors as they are pre-sealed and are good at keeping your rendered polygons to a minimum. When connecting corridors to rooms, remember to use the dead end segment so that the corridor connects gracefully with the room. Make sure the room has a wall facing the corridor piece, and cut through that wall with a door of your choice."
So, following this I made a room using the bathroom segment and placed a basement door segement in it and then a dead end corridor section butting up to the wall/door - as per this screenshot:
Screen1
Running this though means that the door opens but is blocked like this:
Screen2
And replacing the Dead End corridor segment with a normal corridor segment means that the door works fine but there is a gap around the doorframe - like this:
Screen3
For info the deadend and straight corridor segements are the bottom 2 segments on the left side of the first screenshot.
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