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FPSC Classic Product Chat / Hrmmm wierd things are going on here...ALIENS!

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Bloodeath 6 6 6
19
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 26th Feb 2007 14:30
Besides the random-ness in the thread title this is a 100% serious post...lol.

Anyways on subject

alright so i made this cross spiked thing, imported it into fpsc, and the textures get all...not what they should be, here ill post a screen of it in fpsc, then post the texture, and then the files so maybe someone else can try this to see if im the only one getting this problem

You'll Know When You See It.

Death has no end

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Bloodeath 6 6 6
19
Years of Service
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 26th Feb 2007 14:32 Edited at: 26th Feb 2007 14:36
Alright heres the texture used in the model

also before anyone asks, yes i did make the texture

You'll Know When You See It.

Death has no end

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Bloodeath 6 6 6
19
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 26th Feb 2007 14:35
here are the 3 files that i used to import into fpsc

You'll Know When You See It.

Death has no end

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Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 26th Feb 2007 14:46
you have to link the texture to the object in its fpe file...

A noisy noise annoys an oyster.
Bloodeath 6 6 6
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 26th Feb 2007 15:02
Im gonna ignore that venge, just because well, that was entirely pointless, ive been around this community for like a year doing this time after time, and well, in all honesty, before answering a question of someones atleast download it and find out if it does it to you to first, because well, thanks for the un needed comment


PS to anyone who downloads the files, you will have to change the file extension of the fpe, to .fpe, i fixed it when i imported it to fpsc, but i used my backup copy of the files so its still .txt

You'll Know When You See It.

Death has no end
Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 26th Feb 2007 15:37
Hmm.. I've been having a play with it and I can't get it to texture. I've even tried selecting different textures from the right-click properties (as well as changing the fpe), it takes the colour of the texture but not the texture itself, very weird! I'll play with it some more and see what I can come up with.


Locrian
19
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 26th Feb 2007 18:21
Locrian
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Location: Burton Mi.
Posted: 26th Feb 2007 18:23
And to answer your next question: Yes I was board.
Bloodeath 6 6 6
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 27th Feb 2007 00:49
did...i just get loc'ed?... lol thanks dude, but i still dont get it, the uvmap i painted was like 1024x1024

You'll Know When You See It.

Death has no end
Locrian
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Location: Burton Mi.
Posted: 27th Feb 2007 00:55
Don't matter what size image you use. It's not UV mapped(or it got screwed up somehow. I'm unfamiliar with any but a few progs). Do your self a lil test and just paint a small square in the upper left corner. You'll see your whole object change colors.
Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 27th Feb 2007 00:58
Well yes i know, but im new at wings 3d uv mapping, and i havent had any problems untill now, but i guess thats wings3d to blame this was the first model i personally uv mapped, well no i guess i have me to blame, well loc, like always thanks for your lightning fast replys and seemingly endless answers, i really do appreciate it

You'll Know When You See It.

Death has no end

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