You might want to check the bit mixing for the songs. If your default is 32-bit, then you might want to take it down to 8-bit. FPSC is not equipped to handle the quality of sound that a 32-bit song can produce. Not always you can choose the right bit mixing. 16-bit FPSC won't handle either. In a way, Fiberfrag is right. More compressed sound formats can change the fact of whether it will play or not. If you still have troubles playing music, then you could change it's file type. .ogg, a very compressed file type, will cramp everything down. Saving a song in .wav format will be 3 times the size of something that's in .ogg.
Whatever sound program your using, make sure you have the device order correct. Put you mic as the first slot in recording and playback, and if you use this put it as the first slot in MIDI recording and playback.
If you want to, make sure your volume is turned up. Sort of stupid, but it happened to me!
If that does not work, test. Put generic floors down and place a wall to the side, at one point in the floors. Place a sound zone just beyond the wall and make the sound zone's main AI as
soundloopinzone.fpi. And in the soundset, place the stuff you want. Place the plr start zone at one point in the floors [should be in beyond the sound zone]. Test. Position yourself just to the side of the wall and jump back and forth from where you started out, to where the sound zone starts. If you didn't hear anything, something is wrong with the file.
If that's the case, it's now your job to debug the file.
Regards,
spex
Go here!
http://forum.thegamecreators.com/?m=forum_view&t=94201&b=19
Makes the sense of my location!