Hey!
Looks like you invested a lot of time and work in this, a big compliment for this!
I didn't have the chance to test the demo with vista, but i have some feedback for you.
1. In the final version you should fix the flickering and db-mouse display at the beginning of the game, it looks unprofessional.
I know i had this in my db games two, so i'm not quiet sure if its avoidable or not.
If not: why not using dbp instead
2. One thing i realized is the change of locations due to cut scenes.
For example when you solve the first puzzle, the cut scene shows you that something happens in the first room.
But instead of still being in the puzzle room, you are automaticly in the first room.
I would let the player go back to the first room, so he has the "OH - i know this room, i'll go in it and see what happened"-feeling
(sorry my english is not the best
)
The same when you visit the witch - the camera should move from the current screen the player sees to the witch room, so he doesn't lose orientation.
3. Also i would change the text-system, bmp-fonts would do a great job!
you could smoothly fade out dialog-text when its getting old.
Also i realized that the collision detection doesn't work for long dialog-answers so you can't choose it when the cursor is in the right part of the sentence.
A simple change of values would solve that problem.
4. The cursor is displayed under the text.
5. I think there is a little display bug of the witch, when you talk to her. Her head it kind of flickering.
I think you should change some sounds, like the thunder in the witch-house, i think it destroys the great atmosphere.
All in all you did a great job, the animations look professional and the puzzle makes me want more of them
Keep it up!
Greets,
Ape.