does anyone know if dbpro has a problem with its networking code and/or handling of memblocks??
i have written a simple two player game for the internet, which has a chat feature. it works no problems at all until a game is run, in the which, if a text message is sent it causes the active players application to freeze up as soon as they click on one of the sprites on screen. if they dont click on anything it will continue to work, allowing more messages thru. if no messages are sent during game mode then you can happily play the game no problems. i might also add that there is no problems with sent messages prior to the game being started.
all network traffic is sent using memblocks and all packets are sent guaranteed. the memblocks are also deleted after the information in them is read by the receiving player.
i have re-read/re-written the code several times to see if it was me but so far to no avail. its a real head scratcher!!! testing each part seperately has shown that boths sides are stable on their own. (as in the networking code and the game code)
anybody have any idea about a glitch in dbpro?? or can anyone suggest something i may have overlooked?
cheers!