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FPSC Classic Product Chat / invisible portals

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ally
17
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Joined: 28th Nov 2006
Location:
Posted: 1st Mar 2007 18:22
I'm attempting to build an outdoor level in FPSC. The operative word being "attempting". The problem lies in the fact that without portals the engine is unplayable when using four or more AI entities.

My question is this, is it possible to create a invisible geometery object and then use that segment to contain outdoor areas effectively segmenting them into portals?
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 1st Mar 2007 19:14
Moved to Product Chat.

bfx arena 2008
17
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Joined: 14th Dec 2006
Location:
Posted: 2nd Mar 2007 00:09
couldnt you just right-click it and change the function of the object to whatever the teleport function is?

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