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Oliver
23
Years of Service
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Joined: 24th Nov 2002
Location: Switzerland
Posted: 10th May 2003 12:13
Hullo, In the SET BSP CAMERA COLLISION Collision Index, Camera Number, Radius, Response command how do I know the radius of the camera? And is it possible to change the size of the camera so it doesn't cut into objects but can still go under small gaps?

Thanks
Mentor
23
Years of Service
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 10th May 2003 14:28 Edited at: 10th May 2003 14:31
the radius IS the "size" of the camera, the camera is a virtual camera, not a in game object, it is invisible and collision is set by wrapping it in an invisible sphere you can alter the size of to enable it to go into tight places etc, if you make the collision radius (the invisible sphere) too small you will find you can walk up to walls and they disapear because the cameras default cliiping range is too high and you get close enough to clip the objects, so just use

set camera range 0.001,3000

that gives you the normal distance camera clipping range but objects have to get less than .001 world units away before they get clipped, if you make the collision radius smaller than that then you will have to reduce the value further to prevent objects getting clipped, hope thats some help, cheers.

Mentor.

Oliver
23
Years of Service
User Offline
Joined: 24th Nov 2002
Location: Switzerland
Posted: 10th May 2003 17:17
Thank you!!!

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